Author Topic: [BULLETIN] Cage Matches  (Read 167190 times)

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Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #225 on: November 11, 2010, 02:36:57 am »
The number is closer to over 1700 different possible tokens you can use in Basic, including all of the hacked tokens

I know even TI wouldn't waste all of that space on unused variables. Are the RAM spaces dynamically allocated? And what are the hacked tokens?
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #226 on: November 11, 2010, 02:38:08 am »
The number is closer to over 1700 different possible tokens you can use in Basic, including all of the hacked tokens

Well I meant like the single character tokens. Like the ones that come in XtraChar.
Spoiler For Spoiler:



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Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #227 on: November 11, 2010, 02:40:58 am »
Yeah the ram space for all variables is dynamic, which is why you get more ram when you delete them :) Also note that it has to be dynamic, sine things like strings and lists can change sizes.

And by hacked tokens, i mean this.  You know how there are 6 built in Lists?  Well there are actually 256 built in lists, but the TiOS only gives you tokens for 6.  It doesn't even have names for the other 250, but if you get your hands on the token, you can use it just the same as normal lists.  The same goes for Strings, Matrixes, Pictures, GDB's, and Equation variables.

EDIT: Oh i see, yeah the number is probably around there.  There are 256 characters, but only about 200 tokens that are equivalent :(

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #228 on: November 11, 2010, 02:44:19 am »
Hmm I will need to try the game out to understand it I guess. It seems fun, though.

Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #229 on: November 11, 2010, 02:45:06 am »
I hope everybody will like it ^^

Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #230 on: November 12, 2010, 07:56:18 pm »
Wonderful Builderboy, the only thing I'd add to yours is an on-calc help feature that tells the user the controls.  I can see myself giving this to friends at school and forgetting to tell them the controls. :P

Offline MRide

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Re: [BULLETIN] Cage Matches
« Reply #231 on: November 12, 2010, 08:05:37 pm »
The number is closer to over 1700 different possible tokens you can use in Basic, including all of the hacked tokens
hacked tokens?

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #232 on: November 12, 2010, 08:37:55 pm »
Pic11 through Pic255 for example, which have no token assigned to them, so they'll show like GDB1, GDB2, Str1, etc, even if they're pics.

Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #233 on: November 13, 2010, 01:09:41 am »
Wonderful Builderboy, the only thing I'd add to yours is an on-calc help feature that tells the user the controls.  I can see myself giving this to friends at school and forgetting to tell them the controls. :P

Yeah i plan to add that in :) I didn't have enough time to finish it for the deadline, so it wasn't implemented.  I also have a level editor too ^^

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #234 on: November 13, 2010, 02:18:58 am »
That might indeed be an idea, since I may not always have access to the readme right away. :P

Offline squidgetx

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Re: [BULLETIN] Cage Matches
« Reply #235 on: November 20, 2010, 11:34:32 am »
* squidgetx pokes Raylin to set up the next match but apologizes if he is too busy and hopes that he'll get around to it soon :)

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #236 on: November 20, 2010, 12:04:24 pm »
SirCmpwn vs. FinaleTI
Hybrid BASIC - Use DCS (please). Fighting game.
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Offline nemo

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Re: [BULLETIN] Cage Matches
« Reply #237 on: November 20, 2010, 03:54:34 pm »
this should be an interesting one..


Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #238 on: November 20, 2010, 03:58:19 pm »
Curious, so any hybrid basic at all?  Or is it *restricted* to libs provided by DCS?

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #239 on: November 20, 2010, 04:31:22 pm »
Mortal Kombat for the 83+ ;D

I made one back in 2002 but it's not very great D:

That said, DCS libs seems like a cool deal, since that includes xLIB, Celtic III, Omnicalc, DCS libs themselves and even CODEX, in some ways.