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Omnimaga
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[BULLETIN] Cage Matches
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Topic: [BULLETIN] Cage Matches (Read 163498 times)
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Raylin
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Re: [BULLETIN] Cage Matches
«
Reply #330 on:
December 18, 2010, 06:40:25 pm »
They can look up "Gamma IV" and get ideas.
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ztrumpet
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Re: [BULLETIN] Cage Matches
«
Reply #331 on:
December 18, 2010, 09:48:43 pm »
Mine is going great! It's a platformer where you move left/right automatically and switch when you hit a wall. You control the jumping.
I have the main engine done - Next is coding switches and spikes. After that is designing all 8 levels!
I believe Meishe is working on a 4 game gamepack.
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DJ Omnimaga
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Re: [BULLETIN] Cage Matches
«
Reply #332 on:
December 18, 2010, 10:24:25 pm »
Oooh great! I didn't thought about that. If I participated, what I had in mind was that one rhythm game that was called Desu, I think, but with only one button of course. It would probably not be hard enough, though...
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meishe91
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Re: [BULLETIN] Cage Matches
«
Reply #333 on:
December 18, 2010, 10:55:03 pm »
Ya, I got a four mini-game game pack type thing going on since I couldn't think of many bigger game ideas that involved only one button. I even have a system of making the game selection process with only one button too
I have two games so far, a homescreen and a graphscreen. The homescreen game is like the helicopter game where you're constantly falling but keep pushing the button to stay up, though only the "bottom" changes (however you can't just keep pushing up either because if you go "up" to far you lose too
). Then the graphscreen game is where you are a pixel that is constantly moving towards the wall, leaving a trail behind you. Each time you push the button you turn ninety degrees counter-clockwise and the objective is just to survive as long as you can without hitting yourself or the walls.
I still need, ideally, one more homescreen game and one more graphscreen game.
«
Last Edit: December 18, 2010, 10:55:38 pm by meishe91
»
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DJ Omnimaga
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Re: [BULLETIN] Cage Matches
«
Reply #334 on:
December 18, 2010, 11:41:09 pm »
Oh that's cool
, I can't wait to try both entries.
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meishe91
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Re: [BULLETIN] Cage Matches
«
Reply #335 on:
December 18, 2010, 11:47:16 pm »
Ya haha, the only problem I'm having is thinking of games
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ztrumpet
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Re: [BULLETIN] Cage Matches
«
Reply #336 on:
December 20, 2010, 07:30:21 pm »
I finished my engine, and it's running at just over 6 fps.
Now, I have 27.5 hours to design all 8 levels.
Here goes nothing!
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If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
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Re: [BULLETIN] Cage Matches
«
Reply #337 on:
December 21, 2010, 02:57:10 pm »
Cool!
Can't wait to try them out! Good luck finishing all levels!
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Builderboy
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Re: [BULLETIN] Cage Matches
«
Reply #338 on:
December 21, 2010, 03:21:28 pm »
I can't wait to see what people have come up with
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shmibs
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Re: [BULLETIN] Cage Matches
«
Reply #339 on:
December 21, 2010, 03:47:01 pm »
i feel like i'm just repeating everyone else when i post something like this, but i, too, am very excited to see how these turn out. after seeing exodus, i know what z can do with platformers, and i'm interested to see what other ideas meishe comes up with.
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ztrumpet
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Re: [BULLETIN] Cage Matches
«
Reply #340 on:
December 21, 2010, 05:18:26 pm »
Oh my.
My levels take about an hour to create each. Thus, I will only have 6 levels instead of 8.
* ZTrumpet goes back to coding.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
meishe91
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Posts: 2946
Rating: +115/-11
Re: [BULLETIN] Cage Matches
«
Reply #341 on:
December 21, 2010, 06:07:33 pm »
I might only end up having three games instead of four. But I think that's still pretty good.
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
DJ Omnimaga
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
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Re: [BULLETIN] Cage Matches
«
Reply #342 on:
December 22, 2010, 12:31:21 am »
Ouch, well still it seems like you'll have some promising stuff, though. Good luck finishing them in time!
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Raylin
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Re: [BULLETIN] Cage Matches
«
Reply #343 on:
December 22, 2010, 12:49:49 am »
10 minutes.
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Bug me about my book.
Sarah:
TI-83 Plus Silver Edition [OS 1.19]
Cassie:
TI-86 [OS 1.XX]
Elizabeth:
TI-81 [OS 1.XX]
Jehuty:
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Tesla:
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AngelFish
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Re: [BULLETIN] Cage Matches
«
Reply #344 on:
December 22, 2010, 01:00:08 am »
ztrumpet and meishe91, it's due!
Can I haz screenies?
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Omnimaga
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[BULLETIN] Cage Matches