Author Topic: [BULLETIN] Cage Matches  (Read 167122 times)

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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #360 on: December 29, 2010, 03:20:38 pm »
Using a mouse cursor to click on various elements in a game (like Monkey Island).
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Offline Munchor

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Re: [BULLETIN] Cage Matches
« Reply #361 on: December 29, 2010, 03:22:19 pm »
Without point and click can mean arrows or something else. It's up to their imagination :)

Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #362 on: December 29, 2010, 03:26:09 pm »
No point and click ruins my thoughts for games....
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Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #363 on: December 29, 2010, 05:35:37 pm »
So the game type is kind of like what Donut Quest II is?
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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #364 on: December 29, 2010, 06:49:22 pm »
Yep, or Bejeweled or Tetris. Whatever.
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Offline nemo

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Re: [BULLETIN] Cage Matches
« Reply #365 on: December 29, 2010, 06:52:00 pm »
whoever makes an exodus knockoff gets my vote.

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not really. but probably cause i like exodus.
« Last Edit: December 29, 2010, 06:52:18 pm by nemo »


Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #366 on: December 29, 2010, 07:21:28 pm »
Bejeweled and Tetris have story lines?
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Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #367 on: December 29, 2010, 07:39:36 pm »
Tetris: The world will end if you let a block reach the top.  so you have been chosen to keep the world safe.  ._.
« Last Edit: December 29, 2010, 07:39:58 pm by happybobjr »
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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #368 on: December 29, 2010, 07:48:51 pm »
Bejeweled and Tetris have story lines?

Puzzle Quest: Bejeweled with a story line.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
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Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #369 on: December 29, 2010, 08:01:38 pm »
Are we allowed to start?
I know what i am going to do >:D.
Lets just say, there will be a lobster involved in the story line...
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #370 on: December 29, 2010, 10:26:35 pm »
When Micheal_Lee accepts.
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Offline Michael_Lee

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Re: [BULLETIN] Cage Matches
« Reply #371 on: December 30, 2010, 12:13:08 am »
* Michael_Lee splutters
I was challenged?

A puzzle game, no problem, but with a plotline...?
Maybe I can reuse my minesweeper game but with the plot from Minesweeper, the movie!  ...jk.

I accept, but I want to be exactly certain of the rules:
a) By no point-and-click, do you mean that I cannot use anything cursor-like in the game?  Or do you mean that I am not allowed to make any kind of selection through explicitly using the arrow keys?  Or is this just a countermeasure to prevent us from taking the easy way out and making a point-and-click/escape-the-room type adventure game?
b) By puzzler, does any kind of logic-based or pattern-finding game count?
« Last Edit: December 30, 2010, 12:28:35 am by Michael_Lee »
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Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #372 on: December 30, 2010, 12:20:52 am »
I think Serenity might be a good example of a Puzzle game with a plotline, that or Portal even.  It has puzzle elements, which make it a puzzle based game but you can also mix it with other elements to make it more involving.

This sounds like exactly my type of game, i can't wait to see what comes out of it :)

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #373 on: December 30, 2010, 02:22:35 am »
* Michael_Lee splutters
I was challenged?

A puzzle game, no problem, but with a plotline...?
Maybe I can reuse my minesweeper game but with the plot from Minesweeper, the movie!  ...jk.

I accept, but I want to be exactly certain of the rules:
a) By no point-and-click, do you mean that I cannot use anything cursor-like in the game?  Or do you mean that I am not allowed to make any kind of selection through explicitly using the arrow keys?  Or is this just a countermeasure to prevent us from taking the easy way out and making a point-and-click/escape-the-room type adventure game?
b) By puzzler, does any kind of logic-based or pattern-finding game count?

a) This one.
b) That should be fine...


Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #374 on: December 30, 2010, 02:25:47 am »
Let the games begin.

EDIT: Pay no attention to the double post.
« Last Edit: December 30, 2010, 02:26:31 am by Raylin »
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm