Author Topic: [BULLETIN] Cage Matches  (Read 167101 times)

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SirCmpwn

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Re: [BULLETIN] Cage Matches
« Reply #450 on: January 13, 2011, 06:04:57 pm »
With raycasting, that is.

Offline willrandship

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Re: [BULLETIN] Cage Matches
« Reply #451 on: January 13, 2011, 06:05:06 pm »
Haha it wasn't your avatar when I posted :P

I don't think I'll win, but hey, maybe I can port it to axe one day and win a one-on-one with someone less formidable :P

Edit: Raycasting ninjas! it must be 10/10/10 :P (42!)
« Last Edit: January 13, 2011, 06:05:57 pm by willrandship »

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #452 on: January 13, 2011, 06:10:11 pm »
Actually, it would be 6/6/6  >:D
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
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Offline willrandship

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Re: [BULLETIN] Cage Matches
« Reply #453 on: January 13, 2011, 06:11:56 pm »
but that would have happened when Jesus was 6 years old :P 2006 is 06

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #454 on: January 13, 2011, 06:24:02 pm »
@ SirCmpwn: You even made that your avatar?  Somebody's excited ;)

This is going to an EPIC contest.
Truly.

I'm changing things up this time around. For once, I'm actually not planning an RPG. ;)
I do have an idea as to what I'm doing, I'm just trying to figure out a small, yet robust and fast way to do mapping.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #455 on: January 13, 2011, 06:27:37 pm »
but that would have happened when Jesus was 6 years old :P 2006 is 06

9 :P

He was born in 3 BC, based on the employment records for the roman governors mentioned in the Bible.

@FinaleTI, I can't wait to see what you come up with.
∂²Ψ    -(2m(V(x)-E)Ψ
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Offline squidgetx

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Re: [BULLETIN] Cage Matches
« Reply #456 on: January 13, 2011, 06:30:18 pm »
This looks like it's is gonna be fun. I'll be looking forward to see what everyone comes up with :)

* squidgetx takes a seat in the sidelines, since he hasn't coded serious TI-BASIC in over 2 years :P
« Last Edit: January 13, 2011, 06:30:30 pm by squidgetx »

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #457 on: January 13, 2011, 07:06:38 pm »
This just in:

The winner will be called 'Master of the Storm'.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #458 on: January 13, 2011, 07:10:30 pm »
* happybobjr is now called master of the storm
* happybobjr wins because everyone else lost

Spoiler For Spoiler:
This was a joke making people lose the game, and not to be rude, although a little cocky ;)
« Last Edit: January 13, 2011, 07:10:44 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #459 on: January 13, 2011, 07:13:15 pm »
1 down. many more to go
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #460 on: January 13, 2011, 07:14:49 pm »
This just in:

The winner will be called 'Master of the Storm'.
MUST WIN........ MUST REDEEM THYSELF....

* Regains composure *

I am a Master Mage, after all.

Edit: A little late, but I just noticed I broke 1000 posts!
« Last Edit: January 13, 2011, 07:15:23 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #461 on: January 13, 2011, 07:54:11 pm »
Yeah.

FinaleTI, I promise you that you and I will throw down after this.
« Last Edit: January 13, 2011, 07:55:18 pm by Raylin »
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #462 on: January 13, 2011, 08:00:26 pm »
Awesome. Sky's Story is in need of some attention.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #463 on: January 13, 2011, 10:12:05 pm »
I would like to. Don't expect anything fancy though, like another exodus. I might try the whole dual layer thing though. 4000 bytes is pretty big in BASIC. The only time I ever made a game that big was because it used a lot of picvars :P

Now, I wish you had given a category, I need to think of what to do!

I thought Exodus was Horizontal text sprites?
No, it used dual layer text. That's why the Player char is an X and not a sprite of some sort.
It is Horizontal text sprites - I use a different method for displaying the player.  For him, I text the 'X' and then do a Pt-On(). :)

AWESOME!! This will be great.  I'm in!!! O0

SirCmpwn

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Re: [BULLETIN] Cage Matches
« Reply #464 on: January 13, 2011, 11:10:19 pm »
None of you are prepared for my entry.  I have some pretty sick ideas.