Author Topic: [BULLETIN] Cage Matches  (Read 167116 times)

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Offline shmibs

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Re: [BULLETIN] Cage Matches
« Reply #480 on: January 14, 2011, 11:01:48 pm »
is taking away a Disp/[newline] and then adding a ,/" really an optimisation?

Offline willrandship

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Re: [BULLETIN] Cage Matches
« Reply #481 on: January 14, 2011, 11:13:31 pm »
well, isn't it? :P " and , are 1 byte tokens, and I think Disp might be two, so it would be the same, size wise, but it might be faster. I dunno. I was only joking about a joke anyways :P

Offline JosJuice

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Re: [BULLETIN] Cage Matches
« Reply #482 on: January 15, 2011, 02:22:12 am »
well, isn't it? :P " and , are 1 byte tokens, and I think Disp might be two, so it would be the same, size wise, but it might be faster. I dunno. I was only joking about a joke anyways :P
Disp is one-byte, so there's no size difference at all. However, you can replace the second Disp with Pause if you want to. It will increase functionality and shell compatibility without making the program larger.

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #483 on: January 15, 2011, 06:03:32 am »
Mm. I just now realized that. You need to count how big some of the calls are too...
Hmm.
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #484 on: January 15, 2011, 07:40:29 am »
Next match:

Strike! The Storm Begins to Brew!

Everyone in the Pure BASIC category (including me)
Make the very best game you can think of in exactly 30 days.

Rules:

*This must be for the TI-83+.
*There cannot be a shred of Hybrid BASIC.
*No Axe subroutines.
*No ASM (unless it is on this page). Yes, I know that there is a loophole there.
*No late entries.
*No exceptions. At all.
*Submit to me ([email protected]) <- reverse the 'moc'.

For automatic votes:
*The entire game must be under 4000 bytes at time of transfer (1 vote).
*Incorporate another contestant in the game (max 5) (1 vote).

Protips:
*Don't leave data behind.
*Try not to make clones of other games.
*IF YOU SUBMIT A WRFNG PROGRAM, I WILL STAB YOU.

Same rules apply as well. This starts when over 50% of the people accept after the 20th.
PRGM:THEGAME
:"U LOST

I win. Smallest game produced.

Btw what does leaving data behind means? Also for automatic votes, does it mean your veto right if there's a tie?
« Last Edit: January 15, 2011, 07:42:01 am by DJ Omnimaga »

Offline Deep Toaster

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Re: [BULLETIN] Cage Matches
« Reply #485 on: January 15, 2011, 11:30:33 am »
Am I late? :(

Didn't get a PM, so I didn't know...

Any chance I could still joikn?

EDIT: When does this end, February 20?
« Last Edit: January 15, 2011, 11:31:43 am by Deep Thought »




Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #486 on: January 15, 2011, 11:56:32 am »
From his post, it appears that anyone can join, but I don't know if that also includes those who ever PM'ed Raylin to participate to any cage matches before.

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #487 on: January 15, 2011, 12:27:52 pm »
Anyone can join at any time, Deep.
DJ, my swing vote will not be used. Instead, I will post the tie on Cemetech.
If there is a tie there, I will swing vote.

Leaving data behind means leaving anything other than the save file on the user's calculator.
« Last Edit: January 15, 2011, 12:29:10 pm by Raylin »
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #488 on: January 15, 2011, 12:40:36 pm »
Ah cool, thanks for clarifying. :)

So basically, upon exiting, if you used variables, you must delvar everything? Are we allowed to overwrite anything already present on the calc such as variables, though? Otherwise an ans-only game would most likely be hard. O.O

Offline Deep Toaster

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Re: [BULLETIN] Cage Matches
« Reply #489 on: January 15, 2011, 12:41:28 pm »
Anyone can join at any time, Deep.

Great, when does the 30 days begin and end?




Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #490 on: January 15, 2011, 01:00:39 pm »
On the 20th.
Bug me about my book.

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Offline willrandship

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Re: [BULLETIN] Cage Matches
« Reply #491 on: January 15, 2011, 01:15:48 pm »
Oh, so we can't start yet? i only had the menu done anyways...

Do I get bonus points for preserving the graph screen?
« Last Edit: January 15, 2011, 01:17:35 pm by willrandship »

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #492 on: January 15, 2011, 01:38:16 pm »
If you feel the need.
You definitely get points if you leave the calculator just like it was before you entered.

DJ, you can overwrite variables of course. :P
« Last Edit: January 15, 2011, 01:39:18 pm by Raylin »
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Elizabeth: TI-81 [OS 1.XX]
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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #493 on: January 15, 2011, 05:14:46 pm »
BUMP. Anyone else wanna join? Any other questions?
Bug me about my book.

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Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #494 on: January 15, 2011, 07:19:06 pm »
Do we have to DelVar the A-Z and Theta variables?