Author Topic: [BULLETIN] Cage Matches  (Read 163431 times)

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Ashbad

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Re: [BULLETIN] Cage Matches
« Reply #540 on: January 21, 2011, 01:47:02 pm »
I just figured out how to make a tilemapper twice as fast as a matrix/lists and 1/9th the size :D

Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #541 on: January 21, 2011, 04:32:55 pm »
Strings are fun, aren't they? ;D

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #542 on: January 21, 2011, 04:43:20 pm »
I just figured out how to make a tilemapper twice as fast as a matrix/lists and 1/9th the size :D

I can honestly say that I don't know how to do Tilemaps with those :P
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Ashbad

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Re: [BULLETIN] Cage Matches
« Reply #543 on: January 21, 2011, 04:46:03 pm »
Strings are fun, aren't they? ;D

dammit :P it's out
« Last Edit: January 21, 2011, 04:46:11 pm by Ashbad »

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Re: [BULLETIN] Cage Matches
« Reply #544 on: January 21, 2011, 04:48:13 pm »
Just don't make the strings to big :P

Anywho, I still have no idea what I'm going to attempt :P

Good luck everyone.
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For the 51st time, that is not my card! (Magic Joke)

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #545 on: January 21, 2011, 08:28:25 pm »
Strings are fun, aren't they? ;D
Especially for collision detection, right?

But my map engine uses pics, so it's large, but looks awesome.  :w00t:

Maybe I should post a screenie, just cause I'm proud of how good it looks.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Deep Toaster

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Re: [BULLETIN] Cage Matches
« Reply #546 on: January 21, 2011, 11:18:30 pm »
Strings are fun, aren't they? ;D
Especially for collision detection, right?

I love using strings :D All that math...




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Re: [BULLETIN] Cage Matches
« Reply #547 on: January 21, 2011, 11:19:29 pm »
Strings are fun, aren't they? ;D
Especially for collision detection, right?

I love using strings :D All that math...
If you want to see what I've done with strings, look at the code for Homescreen Game Pack.  I dare you.  Especially Invaders... :P

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #548 on: January 22, 2011, 12:57:10 am »
I'm officially withdrawing from the competition, although I may still submit an entry if I find make time eventually.
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Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #549 on: January 22, 2011, 02:37:01 am »
awww Im sorry to hear that :( I hope you will find time to work on it!

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #550 on: January 22, 2011, 05:37:19 pm »
If you guys wanna spoil the surprise and see my map engine in action, here it is:
Spoiler For Map screenie:


I wonder anyone recognizes the character...


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #551 on: January 22, 2011, 05:51:06 pm »
Holy....  :o
* Qwerty.55 resumes competing to work on his map engine so he can beat that.
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---  = -------------
∂x²        ℏ²Ψ

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #552 on: January 22, 2011, 05:53:51 pm »
Collision detection isn't perfect yet, but I'm getting close, then I can start on NPCs, objects and warps.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #553 on: January 22, 2011, 05:54:44 pm »
My map engine is fast (you can't even see the screen redraw 8)), but it's still ASCII.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #554 on: January 22, 2011, 06:01:22 pm »
Nice. Can't wait to see yours.

I'd post a work in progress screenie of the battle engine as well, but that would definitely give away what my game's based on.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.