Author Topic: [BULLETIN] Cage Matches  (Read 163424 times)

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Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #555 on: January 22, 2011, 06:04:52 pm »
Wow Finale, that's cool!  You may want to consider using spaces with Text() or Text(-1) to cut down on the draw time. ;D

My character can finally move around!  Huzzah! O0

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #556 on: January 22, 2011, 06:11:10 pm »
Wow Finale, that's cool!  You may want to consider using spaces with Text() or Text(-1) to cut down on the draw time. ;D

My character can finally move around!  Huzzah! O0
But then I wouldn't be able to achieve masked sprites. I do use Text(-1) to cut down erasure time, though.

Congrats on getting your character to move around!
« Last Edit: January 22, 2011, 06:11:17 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #557 on: January 22, 2011, 06:27:47 pm »
Not quite as impressive as FinaleTI's, but...



For some reason, Wabbitemu is running at like half the speed of the real calc at 100% speed, so I kept pressing the buttons at the wrong time, as you can see. The real thing is faster (and fits in under 600 bytes) ;D

EDIT: FinaleTI has 42 respect  :o
« Last Edit: January 22, 2011, 06:35:11 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline willrandship

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Re: [BULLETIN] Cage Matches
« Reply #558 on: January 22, 2011, 06:34:23 pm »
I left my calc at school, otherwise I'd show a screenie of my current progress on my Zombie Defense game :P movement and barricade placement works, but nothing else. It'll be simple, but fun!

Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #559 on: January 22, 2011, 06:48:28 pm »
All I'll say is that my game implements one of the most advanced AI's I've ever programmed :)

Offline willrandship

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Re: [BULLETIN] Cage Matches
« Reply #560 on: January 22, 2011, 06:54:46 pm »
nice. Mine will barely have AI, since the zombies do basically one thing.

Offline Deep Toaster

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Re: [BULLETIN] Cage Matches
« Reply #561 on: January 22, 2011, 06:58:29 pm »
O.o Wow, theses are amazing.
* Deep Thought really needs to get started




Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #562 on: January 22, 2011, 07:00:16 pm »
All I'll say is that my game implements one of the most advanced AI's I've ever programmed :)
Cool. Can't wait to see it.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #563 on: January 22, 2011, 08:24:49 pm »
Gentlemen, I'm afraid I must drop out.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #564 on: January 22, 2011, 09:02:50 pm »
Wow...those are looking great. Can't wait to see how they turn out.

@Raylin
Sorry to hear :(
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #565 on: January 22, 2011, 09:11:12 pm »
Sorry to hear that Raylin.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #566 on: January 22, 2011, 10:47:03 pm »
Tis fine. I expect crazy stuff from you guys. :)
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline willrandship

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Re: [BULLETIN] Cage Matches
« Reply #567 on: January 22, 2011, 10:50:57 pm »
Crazy as in awesome, or weird? :P

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #568 on: January 22, 2011, 10:53:38 pm »
Crazy AWESOME! :D
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #569 on: January 23, 2011, 12:52:05 am »
Strings are fun, aren't they? ;D
Especially for collision detection, right?

But my map engine uses pics, so it's large, but looks awesome.  :w00t:

Maybe I should post a screenie, just cause I'm proud of how good it looks.
Aren't pics much smaller than strings? ???

Anyway looks nice FinaleTI, do you think you'll be able to make it run faster eventually? (character drawing)

Good luck guys! Also sorry to hear Raylin :(