Author Topic: [BULLETIN] Cage Matches  (Read 167159 times)

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Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #585 on: January 29, 2011, 03:05:55 am »
Well i still don't know if I will get an entry in for sure or not but I did get a basic version of my mapping engine done. Just a lot more to go :P
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #586 on: January 29, 2011, 03:17:08 am »
I hope you have enough time. How does yours work? Homescreen, graphscreen, dual layer?

Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #587 on: January 29, 2011, 03:17:52 pm »
It's like the one that I lost a while ago for my RPGish type game. But this one is better I think. I believe it's slower but not that bad.
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For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #588 on: January 31, 2011, 12:10:49 am »
Ah cool. And yeah I think I remember about the data loss, that sucked :/. It looked awesome by the way :D

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #589 on: January 31, 2011, 03:10:38 am »
Unfortunately, while I previously resumed my project, I'm going to have to completely withdraw from the competition. I simply have too many other things to do to work on something that ambitious and that I honestly don't have much motivation to do.
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #590 on: January 31, 2011, 03:20:03 am »
Sorry to hear. I hope you don't have to cancel all your other projects such as Powder Game and Prizm hacking, tho :/

Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #591 on: February 02, 2011, 08:21:53 pm »
Ug, my original idea didn't pan out, i have to think up something new x.x

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #592 on: February 02, 2011, 08:47:55 pm »
Sorry to hear.
Mine's chugging along, but it may be shorter than I anticipated, because making the maps can take a while.
The newest map I made (attached) took me an hour or two to make, because I had to rip part of a map from a GBA game and then convert the tiles to monochrome, and rearrange the tiles into a suitable map for my game.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

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Re: [BULLETIN] Cage Matches
« Reply #593 on: February 02, 2011, 08:54:54 pm »
I'm out of the competition.

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #594 on: February 02, 2011, 09:27:37 pm »
Woah that looks nice FInaleTI! From what game is it from? :D Also sorry to hear Ashbad :(
* DJ Omnimaga wonders who is still participating.
« Last Edit: February 02, 2011, 09:28:02 pm by DJ Omnimaga »

Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #595 on: February 02, 2011, 09:52:53 pm »
I don't think I am.  I could never get any thoughts for a game.
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Offline Deep Toaster

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Re: [BULLETIN] Cage Matches
« Reply #596 on: February 03, 2011, 12:19:22 am »
Ug, my original idea didn't pan out, i have to think up something new x.x

Same here, starting over...




Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #597 on: February 03, 2011, 05:26:58 am »
Woah that looks nice FInaleTI! From what game is it from? :D Also sorry to hear Ashbad :(
* DJ Omnimaga wonders who is still participating.
The original map is from Fullmetal Alchemist: Stray Rondo for the GBA.
So, that means I'm doing a Fullmetal Alchemist game. Guess the secret's out.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline JustCause

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Re: [BULLETIN] Cage Matches
« Reply #598 on: February 03, 2011, 10:13:39 am »
I am super-excited for this match. Sadly, I can't participate because I don't have a reliable way of uploading files, but I can't wait to see what the rest of the community comes up with.

To contestants in the Cage Match: stop reading this and code. :P
See you, space cowboy...

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #599 on: February 04, 2011, 12:37:50 am »
So.
If you were to choose 'annex' or 'terraform', which would you choose?
Don't ask the context. Just choose.
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