Author Topic: [BULLETIN] Cage Matches  (Read 163412 times)

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Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #600 on: February 04, 2011, 12:38:11 am »
Terraform.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #601 on: February 04, 2011, 12:48:00 am »
Woah that looks nice FInaleTI! From what game is it from? :D Also sorry to hear Ashbad :(
* DJ Omnimaga wonders who is still participating.
The original map is from Fullmetal Alchemist: Stray Rondo for the GBA.
So, that means I'm doing a Fullmetal Alchemist game. Guess the secret's out.
Ah ok. I am kinda happy it's not Golden Sun in some ways because in 2005 an Omnimaga staff got a Cease and Desist letter from Kamelot for working on a TI-83+ Golden Sun clone. O.O
So.
If you were to choose 'annex' or 'terraform', which would you choose?
Don't ask the context. Just choose.
The Game.

Er I meant terraform.

Offline Deep Toaster

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Re: [BULLETIN] Cage Matches
« Reply #602 on: February 06, 2011, 10:44:31 pm »
Dropping out. No time :(




Offline Michael_Lee

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Re: [BULLETIN] Cage Matches
« Reply #603 on: February 06, 2011, 10:47:36 pm »
So.
If you were to choose 'annex' or 'terraform', which would you choose?
Don't ask the context. Just choose.

Annex sounds a little more ominous (and it sounds like it could have more plot), and terraform seems more strategy-oriented.

Does that help?
My website: Currently boring.

Projects:
Axe Interpreter
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Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #604 on: February 07, 2011, 01:10:32 am »
Unless I get a sudden bout of inspiration during the next week, I won't have anything finished unfortunately :(

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #605 on: February 07, 2011, 02:39:35 pm »
Darn, does that mean the contest have no entry? :(

THis reminds me Omni contest until like the day before it ends. Like 10 people entering, then suddently everyone dropping out one after another... then at the last minute 12 entries done in an hour or so.

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #606 on: February 07, 2011, 03:06:01 pm »
I'm still entering.
My game isn't gonna be all that long, but I think it looks pretty fantastic so far, especially considering it's Pure BASIC. (Aside from an ASM Lib on the TI BASIC Dev page that lets me Archive/Unarchive stuff)

Oh, and title-screen.  ;D
« Last Edit: February 07, 2011, 03:06:42 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #607 on: February 07, 2011, 03:25:07 pm »
I'm still entering. :)

I've decided on the name "Midnight"... ;D

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #608 on: February 07, 2011, 03:29:22 pm »
Ah cool to hear. ;D

I hope you can also get them to run at fast enough speed. Also make sure they're not too hard either. :P

Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #609 on: February 07, 2011, 03:32:36 pm »
I'm still entering.
My game isn't gonna be all that long, but I think it looks pretty fantastic so far, especially considering it's Pure BASIC. (Aside from an ASM Lib on the TI BASIC Dev page that lets me Archive/Unarchive stuff)

Oh, and title-screen.  ;D

FMA!!!
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Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #610 on: February 07, 2011, 03:39:05 pm »
I hope you can also get them to run at fast enough speed. Also make sure they're not too hard either. :P
I'm making sure not to make this one too hard. :)

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #611 on: February 07, 2011, 03:42:10 pm »
Ah cool to hear. ;D

I hope you can also get them to run at fast enough speed. Also make sure they're not too hard either. :P
I don't think mine will be too hard.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #612 on: February 08, 2011, 12:06:37 am »
Cool to hear. I couldn't even beat Ztrumpet's 2nd level in his last cage match entry. X.x
* DJ Omnimaga wonders if Raylin will manage to finish ARMY in one hour, starting shortly before the end of the contest and submitting that game for it. :P

Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #613 on: February 08, 2011, 06:41:58 pm »
When is the end of the contest anyway?  Is it Midnight between Sunday and Monday, or Monday and Tuesday?  Central Time, right? :D

Offline willrandship

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Re: [BULLETIN] Cage Matches
« Reply #614 on: February 10, 2011, 05:54:54 pm »
I cnt wait. Mine's submitted already, and its homescreen only, but its fast and fun, sort of an arcade feel.