Author Topic: [BULLETIN] Cage Matches  (Read 164435 times)

0 Members and 1 Guest are viewing this topic.

Offline nemo

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1203
  • Rating: +95/-11
    • View Profile
Re: [BULLETIN] Cage Matches
« Reply #60 on: October 17, 2010, 06:11:58 pm »
what do you mean by top down? the screen has to scroll vertically?


Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [BULLETIN] Cage Matches
« Reply #61 on: October 17, 2010, 06:12:18 pm »
I'm in, for fun I'm in!

*ScoutDavid picks up his fiery NSpire*

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: [BULLETIN] Cage Matches
« Reply #62 on: October 17, 2010, 06:12:49 pm »
I think it just means a birds-eye view perspective, but I could be wrong.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
Re: [BULLETIN] Cage Matches
« Reply #63 on: October 17, 2010, 06:13:29 pm »
Yes. Birds-eye view.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







ASHBAD_ALVIN

  • Guest
Re: [BULLETIN] Cage Matches
« Reply #64 on: October 17, 2010, 06:13:48 pm »
Hmmm.  top down tunneler, that seems appropriate because you can pound out an engine pretty quickly, but making it high quality requires some time.  This will be interesting :D

Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
Re: [BULLETIN] Cage Matches
« Reply #65 on: October 17, 2010, 06:16:00 pm »
Never mind.
« Last Edit: October 17, 2010, 06:16:32 pm by Raylin »
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







ASHBAD_ALVIN

  • Guest
Re: [BULLETIN] Cage Matches
« Reply #66 on: October 17, 2010, 06:17:21 pm »
Hey, Raylin, what are you going to put me down for? (programming language wise)

Hopefully AXE

EDIT: ok, so it looks like I'm down for all languages; that's beast better practice them all some more ;)
« Last Edit: October 17, 2010, 06:23:13 pm by ASHBAD_ALVIN »

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: [BULLETIN] Cage Matches
« Reply #67 on: October 17, 2010, 06:17:26 pm »
Yeah, making the engine isn't that hard. *cough*Blur*cough*
Now making the game really good or unique is a little more difficult.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
Re: [BULLETIN] Cage Matches
« Reply #68 on: October 17, 2010, 06:18:45 pm »
FinaleTI, you must remake the engine from scratch. I will compare your source codes.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







ASHBAD_ALVIN

  • Guest
Re: [BULLETIN] Cage Matches
« Reply #69 on: October 17, 2010, 06:18:48 pm »
I have an idea for making it special, but I'd prefer the contestants don't look:

Spoiler For Spoiler:
I told you not to look FinaleTI and Nemo!
Spoiler For Spoiler:
dodging rocks

Offline nemo

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1203
  • Rating: +95/-11
    • View Profile
Re: [BULLETIN] Cage Matches
« Reply #70 on: October 17, 2010, 06:18:57 pm »
lol... and i still need to write an engine.


Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: [BULLETIN] Cage Matches
« Reply #71 on: October 17, 2010, 06:19:26 pm »
Do we all get to know the deadline?
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: [BULLETIN] Cage Matches
« Reply #72 on: October 17, 2010, 06:21:48 pm »
two weeks from today if i am not mistaken

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: [BULLETIN] Cage Matches
« Reply #73 on: October 17, 2010, 06:22:07 pm »
FinaleTI, you must remake the engine from scratch. I will compare your source codes.
I wasn't gonna use Blur's engine for anything but inspiration.

Edit: Are we allowed to sprites from previous projects?
« Last Edit: October 17, 2010, 06:25:35 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
Re: [BULLETIN] Cage Matches
« Reply #74 on: October 17, 2010, 06:24:21 pm »
Ah. Understood.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm