Author Topic: [BULLETIN] Cage Matches  (Read 167344 times)

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SirCmpwn

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Re: [BULLETIN] Cage Matches
« Reply #90 on: October 17, 2010, 08:25:37 pm »
Good luck guys!

Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #91 on: October 17, 2010, 08:26:55 pm »
I have a question. If both contestants get everything finished before the deadline could the contest be done sooner, which means a faster start to the next round?
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Offline yunhua98

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Re: [BULLETIN] Cage Matches
« Reply #92 on: October 17, 2010, 08:28:38 pm »
good luck to everyone who is competing!  :D

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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #93 on: October 17, 2010, 08:33:13 pm »
@meishe91: Yes. If both contestants submit their work, the deadline is moot and the judging begins.
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Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #94 on: October 17, 2010, 08:34:51 pm »
Ok, that's what I figured. Good to know :)
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Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #95 on: October 17, 2010, 08:39:05 pm »
well... my engine is finished. so there  :P
I finished my basic engine too. Now to add the rest of the gameplay...


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Offline nemo

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Re: [BULLETIN] Cage Matches
« Reply #96 on: October 17, 2010, 08:42:46 pm »
well... my engine is finished. so there  :P
I finished my basic engine too. Now to add the rest of the gameplay...

so what are you doing to spice it up?


Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #97 on: October 17, 2010, 08:54:12 pm »
I'd be happy to tell, if you would too.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #98 on: October 18, 2010, 03:05:27 am »
Let the games begin.
I lost :(
Ah. The deadline is always one week unless it is an RPG, strategy, or text-based game. Then, it is two weeks.
Mhmm... I wonder if I still have it... In 2002 Illusiat 7, 8 and 9 took me 2 weeks each...

Maybe I could try something, if there's ever a pure-BASIC RPG theme that isn't too restrictive on content/story theme :P

Good luck to everyone for the current contest!
« Last Edit: October 18, 2010, 03:06:25 am by DJ Omnimaga »

ASHBAD_ALVIN

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Re: [BULLETIN] Cage Matches
« Reply #99 on: October 18, 2010, 02:00:41 pm »
I wish there could be two fights going on at a time... :(

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #100 on: October 18, 2010, 02:36:03 pm »
You mean 2 contest rounds at once?

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #101 on: October 18, 2010, 03:05:28 pm »
That could be done. I will see how this round turns out.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #102 on: October 18, 2010, 03:11:38 pm »
Thanks for adding me, Raylin.

I'm still willing to challenge anyone to a cage match in Casio-BASIC, though ;D
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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #103 on: October 18, 2010, 03:15:05 pm »
Casio is not welcome here. >:C

I jest.

But, seriously.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #104 on: October 18, 2010, 03:24:58 pm »
 I just have wait until January for it to become acceptable...
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