Author Topic: [BULLETIN] Cage Matches  (Read 164739 times)

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Offline guy6020665

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Re: [BULLETIN] Cage Matches
« Reply #210 on: November 09, 2010, 08:45:26 pm »
Well this is what I've got so far on my original idea, as for the contest, I made something extremly small and simple for it, but it must be on a 15mhz calc otherwise its too easy.

Offline MRide

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Re: [BULLETIN] Cage Matches
« Reply #211 on: November 09, 2010, 08:58:17 pm »
Oh, sorry to hear about your schedule.
Also, you're at >:D/2 posts. :o

Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #212 on: November 11, 2010, 01:47:41 am »
So i just submitted my entry, titled Light Bot :)

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #213 on: November 11, 2010, 01:50:38 am »
Looks nice, but unfortunately I'm not sure if I get what is going on. ??? COuld you explain a bit? Sorry.

Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #214 on: November 11, 2010, 02:00:44 am »
Heh yeah thats ok, its a tricky game to understand, but once you get it its pretty fun (if puzzling).  Basically you need to get your little dude (the arrow) to 'light up' all of the 0's on the screen.  But the only way to control him is to program him with these commands.  The up arrow moves the dude forward, the left arrow rotates left, right rotates right.  And the square makes the dude light up the tile underneath him.  So basically you have to program the dude with these commands to get him to light up all of the Circles. :D Its a bit confusing, the best way to get used to it is to play with it, although it gets really tricky in the later levels.

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #215 on: November 11, 2010, 02:03:08 am »
How did you access those characters?

By the way, it looks great.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #216 on: November 11, 2010, 02:04:42 am »
A handy dandy program called Xtravars :D

http://www.ticalc.org/archives/files/fileinfo/391/39138.html

Gives you access to all 256 matrix, picture, string, graph data base, and every special character out there! :D

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #217 on: November 11, 2010, 02:05:52 am »
I thought it was pure TI-BASIC ???
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #218 on: November 11, 2010, 02:08:13 am »
Well yes it is, Xtravars just gives you some tokens into ans that you can recall into your Basic program, and they work fine.  Its just a way to access Basic vars that you cant access normally :)

Offline Darl181

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Re: [BULLETIN] Cage Matches
« Reply #219 on: November 11, 2010, 02:09:02 am »
Hmm...reminds me of logo
Ad Xtravars, I think, allows you to copy/paste the character into the source or something.

EDIT: ninja'd
« Last Edit: November 11, 2010, 02:09:30 am by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #220 on: November 11, 2010, 02:13:31 am »
Well yes it is, Xtravars just gives you some tokens into ans that you can recall into your Basic program, and they work fine.  Its just a way to access Basic vars that you cant access normally :)

Okay, thanks for informing me about that. :)
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #221 on: November 11, 2010, 02:20:58 am »
Ya, all 208 (I think that's how many there are) tokens are able to used in Pure TI-BASIC perfectly fine. All you have to do is just access them with assembly first and then just put them in a string or something and paste them into your Pure TI-BASIC game. The only bad thing really is that most of them are two byte tokens.
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For the 51st time, that is not my card! (Magic Joke)

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #222 on: November 11, 2010, 02:24:02 am »
Memory efficiency isn't a strong feature of Battlefield, with a two digit number of multiscreen maps :P
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #223 on: November 11, 2010, 02:30:46 am »
The number is closer to over 1700 different possible tokens you can use in Basic, including all of the hacked tokens

Offline TIfanx1999

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Re: [BULLETIN] Cage Matches
« Reply #224 on: November 11, 2010, 02:34:23 am »
Looks like a neat little program Builderboy! ^^