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[BULLETIN] Cage Matches
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Omnimaga
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[BULLETIN] Cage Matches
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Topic: [BULLETIN] Cage Matches (Read 181862 times)
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ztrumpet
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Re: [BULLETIN] Cage Matches
«
Reply #240 on:
November 20, 2010, 04:42:32 pm »
This sounds neat! Good luck you two!
I just realized that I'm not on the hybrid list. Can I be on there please?
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yunhua98
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Re: [BULLETIN] Cage Matches
«
Reply #241 on:
November 20, 2010, 04:44:08 pm »
epic!
* yunhua98 can't wait.
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The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Raylin
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Re: [BULLETIN] Cage Matches
«
Reply #242 on:
November 20, 2010, 05:11:29 pm »
@Builderboy: I say use DCS because every library is on there for the most part. But, if you have another APP you want to use, make sure you give a link to it or something so that your opponent has it too.
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Re: [BULLETIN] Cage Matches
«
Reply #243 on:
November 20, 2010, 06:35:10 pm »
Since DCS7/Celtic III has a function to run hex ASM, do we have to post the hex we use, if we use that?
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Raylin
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Re: [BULLETIN] Cage Matches
«
Reply #244 on:
November 20, 2010, 06:52:54 pm »
Yes.
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nemo
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Re: [BULLETIN] Cage Matches
«
Reply #245 on:
November 20, 2010, 07:12:26 pm »
Quote from: Raylin on November 20, 2010, 06:52:54 pm
Yes.
so Axe and hybrid Basic competitions could turn into ASM competitions, theoretically?
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Raylin
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Re: [BULLETIN] Cage Matches
«
Reply #246 on:
November 20, 2010, 07:14:45 pm »
No. It is Hybrid BASIC. If a program is more ASM than BASIC, it is automatically disqualified.
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Sarah:
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yunhua98
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Re: [BULLETIN] Cage Matches
«
Reply #247 on:
November 20, 2010, 07:19:13 pm »
hmm... Raylin, can you put me on the list under Axe, but not put me in a match until Christmas or Summer Vacation? if not, don't put me on.
thanks.
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=====My Projects=====
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Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
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===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
Raylin
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Re: [BULLETIN] Cage Matches
«
Reply #248 on:
November 20, 2010, 07:35:41 pm »
Done.
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SirCmpwn
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Re: [BULLETIN] Cage Matches
«
Reply #249 on:
November 20, 2010, 08:21:30 pm »
Oh. I'm supposed to be doing a cage match.
The only problem is I have no way of getting DCS, or any other Hybrid onto my calc atm. Can I make Axe utilities that I use in TI-Basic?
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nemo
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Re: [BULLETIN] Cage Matches
«
Reply #250 on:
November 20, 2010, 08:24:30 pm »
making your own libs for a hybrid Basic one-week-contest is one of the most hardcore things i've ever heard.
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Raylin
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Re: [BULLETIN] Cage Matches
«
Reply #251 on:
November 20, 2010, 08:28:47 pm »
Hmm. SirCmpwn, if you have the ability to share said utilities with your opponent, then yes. You can.
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Elizabeth:
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Tesla:
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SirCmpwn
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Re: [BULLETIN] Cage Matches
«
Reply #252 on:
November 20, 2010, 08:30:52 pm »
I don't actually think that any of this would be practical. I am afraid I have to decline. This is just the worst time for me to need DCS or the like on my calculator. I would be willing to participate if it was in pure basic or pure axe.
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Raylin
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Re: [BULLETIN] Cage Matches
«
Reply #253 on:
November 20, 2010, 08:37:35 pm »
New match:
FinaleTI
vs.
Raylin
Hybrid BASIC - Use DCS (please). Role-playing game. Storyline not necessary but gives bonus points.
EDIT: My randomizer hates me.
«
Last Edit: November 20, 2010, 08:38:03 pm by Raylin
»
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Darl181
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Re: [BULLETIN] Cage Matches
«
Reply #254 on:
November 20, 2010, 08:38:08 pm »
Oh wow, this should be interesting...who's the judge?
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[BULLETIN] Cage Matches
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