Author Topic: [BULLETIN] Cage Matches  (Read 165209 times)

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Offline nemo

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Re: [BULLETIN] Cage Matches
« Reply #255 on: November 20, 2010, 08:38:30 pm »
Oh wow, this should be interesting...who's the judge?

the community judges the cage matches


Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #256 on: November 20, 2010, 08:38:40 pm »
This soon after Team battle  :P
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Offline Darl181

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Re: [BULLETIN] Cage Matches
« Reply #257 on: November 20, 2010, 08:39:19 pm »
Oh, ok
Now I remember, the separate topics and polls.
« Last Edit: November 20, 2010, 08:39:28 pm by Darl181 »
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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #258 on: November 20, 2010, 08:39:46 pm »
Let's see if I can make a game WITHOUT RAM CLEARS! :c
Bug me about my book.

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Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #259 on: November 20, 2010, 08:47:16 pm »
 I'll make a nice userbar if you can manage that ;)
« Last Edit: November 20, 2010, 08:47:38 pm by Qwerty.55 »
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Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #260 on: November 20, 2010, 09:54:05 pm »
I guess your randomizer really likes me. ;D
I know what my RPG's gonna be though: a prequel to Nostalgia called Nostalgia Origins: Sky's Story. I'm thinking it'll be 4 lvl grey, but we'll have to see.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

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My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
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Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #261 on: November 20, 2010, 10:16:34 pm »
I don't actually think that any of this would be practical.  I am afraid I have to decline.  This is just the worst time for me to need DCS or the like on my calculator.  I would be willing to participate if it was in pure basic or pure axe.
Is it because parents won't let you install TI-Connect/TiLP?

Also this shall be interesting, I can't wait to see what both of you will have to offer as entry :)

Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #262 on: November 20, 2010, 10:24:47 pm »
I guess your randomizer really likes me. ;D
I know what my RPG's gonna be though: a prequel to Nostalgia called Nostalgia Origins: Sky's Story. I'm thinking it'll be 4 lvl grey, but we'll have to see.
That's awesome!  I read this and thought: "Let's see.  The only really good 4 level greyscale I'd scene was on Pokemon TI, so I wander if he's going to make it look as good as that guy did.  Oh wait, they're the same person!" :P

This is going to be awesome!  Good luck to the both of you, especially to Raylin for RAM Clears. :)

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Re: [BULLETIN] Cage Matches
« Reply #263 on: November 20, 2010, 11:20:37 pm »
I don't actually think that any of this would be practical.  I am afraid I have to decline.  This is just the worst time for me to need DCS or the like on my calculator.  I would be willing to participate if it was in pure basic or pure axe.
Is it because parents won't let you install TI-Connect/TiLP?
No, it's because neither of them work consistently.  I'm working on a program to transfer files from an Nspire to an 83/84+ and back.

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #264 on: November 21, 2010, 01:04:31 am »
Aw sorry to hear. Same problems as ASHBAD ALVIN I guess...

I wish there was an alternative or something. X.x Your program sounds cool.

Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #265 on: November 21, 2010, 03:13:19 am »
I'll make a nice userbar if you can manage that ;)

Can i have a nice userbar anyway? :D

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #266 on: November 21, 2010, 03:38:42 am »
Sure.
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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #267 on: November 21, 2010, 06:00:18 pm »
FinaleTI, if you don't mind, could you please stop development on your game until Monday? ASHBAD_ALVIN extended the deadline of the Team Battles to Monday. I'll extend my deadline as well.
« Last Edit: November 21, 2010, 06:15:47 pm by Raylin »
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #268 on: November 21, 2010, 06:20:19 pm »
Is there a limitation on when you can work on your games or something? ???

Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #269 on: November 21, 2010, 06:24:10 pm »
I think he just wants to dedicate all of his time to one contest