Author Topic: [BULLETIN] Cage Matches  (Read 164528 times)

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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #270 on: November 21, 2010, 06:25:43 pm »
Nah. But, doing two games at once doesn't work. :P
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #271 on: November 21, 2010, 06:26:08 pm »
Oh ok right. X.x

In that case it's 3, though (Nostalgia Axe RPG) O.O
« Last Edit: November 21, 2010, 06:26:25 pm by DJ Omnimaga »

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #272 on: November 21, 2010, 06:31:04 pm »
I'm talking about me, DJ. :P
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #273 on: November 21, 2010, 06:35:48 pm »
Oh

Well, still 3, then. :P *cough*ARMY*cough* ;D

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #274 on: November 21, 2010, 07:36:35 pm »
FinaleTI, if you don't mind, could you please stop development on your game until Monday? ASHBAD_ALVIN extended the deadline of the Team Battles to Monday. I'll extend my deadline as well.
Kay, but is it OK if I still work on the graphics for it?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #275 on: November 21, 2010, 07:42:52 pm »
Jajaja.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #276 on: November 21, 2010, 08:16:36 pm »
Awesome. I think I'm gonna make a topic for my entry this time.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Munchor

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Re: [BULLETIN] Cage Matches
« Reply #277 on: November 22, 2010, 08:34:20 am »
Hey, can I be moved category?

Because I'm in TI Basic and wanna go to Axe :S

Can I?

Thanks

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #278 on: November 22, 2010, 02:17:58 pm »
There shouldn't be any problem unless you're in the middle of writing a contest entry.

Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #279 on: November 23, 2010, 01:21:02 am »
Good luck you guys. This will be interesting :)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Munchor

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Re: [BULLETIN] Cage Matches
« Reply #280 on: November 24, 2010, 07:25:00 am »
There shouldn't be any problem unless you're in the middle of writing a contest entry.

No, it's just that TI basic sucks and I just realized it and Axe ftw lol

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #281 on: November 24, 2010, 08:41:27 am »
It just takes a little coaxing to get good quality code out of BASIC.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
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Offline guy6020665

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Re: [BULLETIN] Cage Matches
« Reply #282 on: November 24, 2010, 11:45:37 am »
Sometimes more than just a little depending on what you're doing.

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #283 on: November 24, 2010, 11:52:15 am »
Yep. It can take a lot of work, but BASIC can do some amazing things. *cough*Pokemon Purple*cough*
And Hybrid BASIC can blow your mind if you aren't expecting it.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Munchor

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Re: [BULLETIN] Cage Matches
« Reply #284 on: November 24, 2010, 12:01:51 pm »
Yep. It can take a lot of work, but BASIC can do some amazing things. *cough*Pokemon Purple*cough*
And Hybrid BASIC can blow your mind if you aren't expecting it.

Yes, it is good, but for competition, at the moment, I'm more prepared to Axe