Author Topic: [BULLETIN] Cage Matches  (Read 158337 times)

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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #300 on: November 28, 2010, 06:09:25 pm »
How long does it take to decompress such map?

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #301 on: December 01, 2010, 12:25:18 am »
Due to complete gridlock in life right now, I have not even STARTED PLANNING my entry.

At first, I thought that having FinaleTI finish his game and then postponing the entire match until after finals.
But, that's not fair.

Thusly, on paper, FinaleTI wins.
I now feel incompetent for losing my own contest.

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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #302 on: December 01, 2010, 01:48:59 am »
I'm sorry to hear. :(

I hope this is not extremly bad life stuff you are going through, this always sucks when this happens, especially when it doesn't stop. :/

Maybe you'll regain interest before the end? Anyway I hope things get better for you soon.

I would dig up an RPG and try to submit something if it was pure-BASIC, but I haven't used xLIB-like stuff for several years, haven't finished a RPG in almost 6 years and due to the Christmas shopping rush, my work schedule is gonna become hectic soon, meaning I would barely have the motivation to learn DCS7 basic AND program. X.x

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #303 on: December 01, 2010, 06:33:04 am »
Due to complete gridlock in life right now, I have not even STARTED PLANNING my entry.

At first, I thought that having FinaleTI finish his game and then postponing the entire match until after finals.
But, that's not fair.

Thusly, on paper, FinaleTI wins.
I now feel incompetent for losing my own contest.

* Raylin goes to die in a hole
I'm sorry to hear.

Honestly, it would be fine by me if you wanted to postpone the match for a bit.
It would give me more time to work on Nostalgia or Pokemon and I wanna get a demo of one of those out by Christmas.

But it's up to you.


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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #304 on: December 01, 2010, 07:23:46 pm »
Due to complete gridlock in life right now, I have not even STARTED PLANNING my entry.

At first, I thought that having FinaleTI finish his game and then postponing the entire match until after finals.
But, that's not fair.

Thusly, on paper, FinaleTI wins.
I now feel incompetent for losing my own contest.

* Raylin goes to die in a hole
I'm sorry to hear.

Honestly, it would be fine by me if you wanted to postpone the match for a bit.
It would give me more time to work on Nostalgia or Pokemon and I wanna get a demo of one of those out by Christmas.

But it's up to you.

I'm game for a postponement.
Bug me about my book.

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Elizabeth: TI-81 [OS 1.XX]
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Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #305 on: December 02, 2010, 01:23:59 am »
Ooo, that sucks :( I'm sorry about finals, those can be tough. I know a lot of my friends are stressing about those too. (I get the joy of waiting until next semester before stressing over them :P) But glad a postponement agreement was made :)
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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #306 on: December 14, 2010, 02:18:46 am »
ztrumpet vs. meishe91
Pure BASIC - One button game. Only one button.
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Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #307 on: December 14, 2010, 02:26:17 am »
What exactly do you mean by one button game? Like there is only a single button used to do everything?

Also, I might suggest this be held off until Z is on winter break. He's just told me he's been really busy with school and such. Up to him though, when ever is fine with me.
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #308 on: December 14, 2010, 02:31:22 am »
Hmm interesting, I wonder how this will turn out. Does it mean the other cage match is dead, though?

Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #309 on: December 14, 2010, 07:39:42 am »
only one button to use. or you may only press it once?
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Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #310 on: December 14, 2010, 02:08:14 pm »
Lol well if you can only press one button, lets hope you can press it more than once :P

Offline yunhua98

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Re: [BULLETIN] Cage Matches
« Reply #311 on: December 14, 2010, 02:13:13 pm »
wow, sounds interesting.  btw, if ztrumpet can't do it, I'd be happy to.  ;)  also, does that mean one button for the game, or even for Menus and stuff?

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Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #312 on: December 14, 2010, 02:16:38 pm »
Lol one button menu?  I think that is impossible XD unless you utilized holding of the button.... in basic?  dunnow o.O

Offline yunhua98

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Re: [BULLETIN] Cage Matches
« Reply #313 on: December 14, 2010, 02:19:02 pm »
nah, I mean THE BUTTON once would go down one, and to go back up, you have to wrap around.  D:  but the menu function requires no getkey.  >:D

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Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #314 on: December 14, 2010, 02:20:23 pm »
Lol sure that works but then how do you select? ;)