Author Topic: [BULLETIN] Cage Matches  (Read 165158 times)

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Offline Deep Toaster

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Re: [BULLETIN] Cage Matches
« Reply #315 on: December 14, 2010, 02:20:58 pm »
* Deep Thought lost the Game...

I can't wait to see what people come up for this... Some ideas would be awesome in BASIC ;)




Offline yunhua98

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Re: [BULLETIN] Cage Matches
« Reply #316 on: December 14, 2010, 02:22:13 pm »
press the button.
jk
use a Reapeat loop and see how long you don't press the button, when it reaches a designated time, it selects.  :D

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Offline Deep Toaster

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Re: [BULLETIN] Cage Matches
« Reply #317 on: December 14, 2010, 02:24:02 pm »
That's an idea ... or "To select, pull a battery."

Anyway, hopefully ztrumpet/meishe91 won't be too busy this week...

By the way, Raylin's avatar kinda matches his job as judge. Just a note ;D
« Last Edit: December 14, 2010, 02:25:36 pm by Deep Thought »




Offline yunhua98

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Re: [BULLETIN] Cage Matches
« Reply #318 on: December 14, 2010, 02:24:58 pm »
"To Select, Lose The Game"  XD
Meishe said he would have time...

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Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #319 on: December 14, 2010, 04:08:57 pm »
This sounds like a strange one, but I'm game.  At least for this I don't have to put a massive amount of work into it. :D

Looks like it's on Meishe!  When can I/we start, and when is it due? ;D

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #320 on: December 14, 2010, 04:59:52 pm »
1) The match between FinaleTI and I will begin after this one.
2) Let the games begin. This is due on the 21st of the month at 11:59 CST.
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Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #321 on: December 14, 2010, 05:03:54 pm »
ztrumpet vs. meishe91
Pure BASIC - One button game. Only one button.

That's an awesome challenge.
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Offline yunhua98

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Re: [BULLETIN] Cage Matches
« Reply #322 on: December 14, 2010, 05:10:23 pm »
I just made one in Axe.  :P  one button, no menus, uploading into my minigames topic.  :P

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Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #323 on: December 14, 2010, 10:30:44 pm »
2) Let the games begin. This is due on the 21st of the month at 11:59 CST.
AM or PM?

Offline calcdude84se

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Re: [BULLETIN] Cage Matches
« Reply #324 on: December 14, 2010, 10:35:58 pm »
I assume PM, though Raylin will have to verify that.
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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #325 on: December 14, 2010, 10:37:22 pm »
PM.
Bug me about my book.

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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #326 on: December 14, 2010, 10:38:38 pm »
Ok good luck guys!

Offline TIfanx1999

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Re: [BULLETIN] Cage Matches
« Reply #327 on: December 15, 2010, 04:32:40 am »
What an interesting concept... I may give it a try just for the hell of it. :D

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #328 on: December 18, 2010, 11:47:04 am »
Bump.
Bug me about my book.

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Re: [BULLETIN] Cage Matches
« Reply #329 on: December 18, 2010, 06:39:29 pm »
I am curious how this is progressing. I hope no one who is participating is taken to a trip somewhere with parents or something. That would suck. DX

I wonder what kind of game people will come out with. I have a little idea of what kind of game can be made, but I do not really want to give it away in case only one of the two participants saw it and to allow for a bigger surprise if this is what they're working on. :)