Author Topic: [BULLETIN] Cage Matches  (Read 165069 times)

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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #375 on: December 30, 2010, 02:59:39 am »
Wait is it happybobjr vs squidgetx or happybobjr vs Michael_Lee?

Either way good luck!

Also does this means the Cage match about the Doors CS RPG is dead? (FinaleTI was working on Nostalgia prequel)

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #376 on: December 30, 2010, 03:40:48 am »
Wait is it happybobjr vs squidgetx or happybobjr vs Michael_Lee?

Either way good luck!

Also does this means the Cage match about the Doors CS RPG is dead? (FinaleTI was working on Nostalgia prequel)

It's not dead. I'm still swamped with stuff though. :\
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #377 on: December 30, 2010, 12:32:57 pm »
Ah ok, I hope things goes better for you soon. :/

Offline yunhua98

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Re: [BULLETIN] Cage Matches
« Reply #378 on: December 30, 2010, 01:27:21 pm »
so its three people?
also,
Let the games begin.

EDIT: Pay no attention to the double post.
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Offline squidgetx

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Re: [BULLETIN] Cage Matches
« Reply #379 on: December 30, 2010, 03:14:51 pm »
Yup, it's a three-for-all :D

This should be interesting. Good luck to you, happybobjr and Michael_Lee :)

Btw, I've finished the basic framework of the engine already >:D

Offline Michael_Lee

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Re: [BULLETIN] Cage Matches
« Reply #380 on: December 30, 2010, 04:44:21 pm »
Btw, I've finished the basic framework of the engine already >:D
* Michael_Lee applauds

Good luck to everybody!
« Last Edit: December 30, 2010, 04:44:28 pm by Michael_Lee »
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Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #381 on: December 30, 2010, 07:31:13 pm »
Good luck guys :)
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Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #382 on: December 30, 2010, 08:32:36 pm »
ok, so I wrote the entire program in one go, excluding the story line.
I ran it, and it didn't work...

I hate screwing around with L3 and L6 XD
« Last Edit: December 30, 2010, 08:32:44 pm by happybobjr »
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Offline Michael_Lee

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Re: [BULLETIN] Cage Matches
« Reply #383 on: December 30, 2010, 09:24:21 pm »
*Conflicted feelings*
I hope you do better?
I hope you don't?

My engine appears to work only selectively, which is pretty bizarre.
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Projects:
Axe Interpreter
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   > Memory: Need write code to add constants.
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Croquette:
   > Stomping bugs
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Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #384 on: December 30, 2010, 09:35:53 pm »
lmao

are you working with gray?
 just spent about an hour on a bug only to find out it is due to 4.7.... :P
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Offline Michael_Lee

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Re: [BULLETIN] Cage Matches
« Reply #385 on: December 30, 2010, 09:43:45 pm »
Yes, I'm doing grayscale.
I think my problem doesn't have to do with that though.  I wrote my engine in a rush using code that looks very bizarre and kludgy as I'm looking at it right now...

@ Raylin: When are the programs due?  Could we have a date and approximate time?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline squidgetx

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Re: [BULLETIN] Cage Matches
« Reply #386 on: December 31, 2010, 11:13:46 am »
Oh no, now I feel obligated to go grayscale too D:

They're due on Jan 6, though I'm not sure what time.

Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #387 on: December 31, 2010, 12:21:45 pm »
oh, I am not planning on doing grayscale.  although it is highly probable i will.  You will understand when you see it ;)

Finished my engine.  Now i just need to do a randomizer and a picture.
My problem earlier was to Exch({...},{...},2)   :banghead:
« Last Edit: December 31, 2010, 12:22:11 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
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Offline Michael_Lee

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Re: [BULLETIN] Cage Matches
« Reply #388 on: December 31, 2010, 01:58:17 pm »
Finished mah engine -- now gotta design levels + add plot.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Munchor

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Re: [BULLETIN] Cage Matches
« Reply #389 on: December 31, 2010, 01:58:46 pm »
Finished mah engine -- now gotta design levels + add plot.

Nice job :)