Author Topic: [BULLETIN] Cage Matches  (Read 164691 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [BULLETIN] Cage Matches
« Reply #375 on: December 30, 2010, 02:59:39 am »
Wait is it happybobjr vs squidgetx or happybobjr vs Michael_Lee?

Either way good luck!

Also does this means the Cage match about the Doors CS RPG is dead? (FinaleTI was working on Nostalgia prequel)

Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
Re: [BULLETIN] Cage Matches
« Reply #376 on: December 30, 2010, 03:40:48 am »
Wait is it happybobjr vs squidgetx or happybobjr vs Michael_Lee?

Either way good luck!

Also does this means the Cage match about the Doors CS RPG is dead? (FinaleTI was working on Nostalgia prequel)

It's not dead. I'm still swamped with stuff though. :\
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [BULLETIN] Cage Matches
« Reply #377 on: December 30, 2010, 12:32:57 pm »
Ah ok, I hope things goes better for you soon. :/

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: [BULLETIN] Cage Matches
« Reply #378 on: December 30, 2010, 01:27:21 pm »
so its three people?
also,
Let the games begin.

EDIT: Pay no attention to the double post.
I lost the games

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: [BULLETIN] Cage Matches
« Reply #379 on: December 30, 2010, 03:14:51 pm »
Yup, it's a three-for-all :D

This should be interesting. Good luck to you, happybobjr and Michael_Lee :)

Btw, I've finished the basic framework of the engine already >:D

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: [BULLETIN] Cage Matches
« Reply #380 on: December 30, 2010, 04:44:21 pm »
Btw, I've finished the basic framework of the engine already >:D
* Michael_Lee applauds

Good luck to everybody!
« Last Edit: December 30, 2010, 04:44:28 pm by Michael_Lee »
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: [BULLETIN] Cage Matches
« Reply #381 on: December 30, 2010, 07:31:13 pm »
Good luck guys :)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [BULLETIN] Cage Matches
« Reply #382 on: December 30, 2010, 08:32:36 pm »
ok, so I wrote the entire program in one go, excluding the story line.
I ran it, and it didn't work...

I hate screwing around with L3 and L6 XD
« Last Edit: December 30, 2010, 08:32:44 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: [BULLETIN] Cage Matches
« Reply #383 on: December 30, 2010, 09:24:21 pm »
*Conflicted feelings*
I hope you do better?
I hope you don't?

My engine appears to work only selectively, which is pretty bizarre.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [BULLETIN] Cage Matches
« Reply #384 on: December 30, 2010, 09:35:53 pm »
lmao

are you working with gray?
 just spent about an hour on a bug only to find out it is due to 4.7.... :P
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: [BULLETIN] Cage Matches
« Reply #385 on: December 30, 2010, 09:43:45 pm »
Yes, I'm doing grayscale.
I think my problem doesn't have to do with that though.  I wrote my engine in a rush using code that looks very bizarre and kludgy as I'm looking at it right now...

@ Raylin: When are the programs due?  Could we have a date and approximate time?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: [BULLETIN] Cage Matches
« Reply #386 on: December 31, 2010, 11:13:46 am »
Oh no, now I feel obligated to go grayscale too D:

They're due on Jan 6, though I'm not sure what time.

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [BULLETIN] Cage Matches
« Reply #387 on: December 31, 2010, 12:21:45 pm »
oh, I am not planning on doing grayscale.  although it is highly probable i will.  You will understand when you see it ;)

Finished my engine.  Now i just need to do a randomizer and a picture.
My problem earlier was to Exch({...},{...},2)   :banghead:
« Last Edit: December 31, 2010, 12:22:11 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: [BULLETIN] Cage Matches
« Reply #388 on: December 31, 2010, 01:58:17 pm »
Finished mah engine -- now gotta design levels + add plot.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [BULLETIN] Cage Matches
« Reply #389 on: December 31, 2010, 01:58:46 pm »
Finished mah engine -- now gotta design levels + add plot.

Nice job :)