0 Members and 5 Guests are viewing this topic.
Wow Finale, that's cool! You may want to consider using spaces with Text() or Text(-1) to cut down on the draw time. My character can finally move around! Huzzah!
All I'll say is that my game implements one of the most advanced AI's I've ever programmed
Quote from: ztrumpet on January 21, 2011, 04:32:55 pmStrings are fun, aren't they? Especially for collision detection, right?But my map engine uses pics, so it's large, but looks awesome. Maybe I should post a screenie, just cause I'm proud of how good it looks.
Strings are fun, aren't they?