Author Topic: [BULLETIN] Cage Matches  (Read 164359 times)

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Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #570 on: January 23, 2011, 01:05:33 am »
Pics are 786 bytes per screen. My test map, which fills four screens is around 500 bytes.
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Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #571 on: January 23, 2011, 09:01:03 am »
Pics are 786 bytes per screen. My test map, which fills four screens is around 500 bytes.
Pics are 779 bytes with the last row and 767 bytes without it.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

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Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #572 on: January 23, 2011, 10:43:52 am »
I figure I can declare what my game is inspired from:
60% Metroid Pi 2 (on steroids)
20% Serenity
10% Elmgon
10% Others

So, it will be a lot like Metroid Pi (even more like the unreleased Metroid Pi 2) and I think it's looking pretty awesome. ;D

Offline willrandship

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Re: [BULLETIN] Cage Matches
« Reply #573 on: January 23, 2011, 02:44:09 pm »
Mine could be vastly improved by correlation, since it's homescreen, but is looking to be pretty small.

Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #574 on: January 23, 2011, 06:01:59 pm »
Anyway looks nice FinaleTI, do you think you'll be able to make it run faster eventually? (character drawing)

I did manage to make it faster. ;)
Now instead of erasing the whole space, it only erases the areas that need to be white, then it draws the black.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #575 on: January 23, 2011, 06:05:34 pm »
Raylin, can you make it a rule that all contestants can/must vote, but they cannot vote for their own entry?  I think that would help eliminate some confusion that Meishe and I kinda had. :)

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #576 on: January 23, 2011, 07:29:54 pm »
You cannot vote for your own entry.
Bug me about my book.

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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #577 on: January 24, 2011, 06:19:30 pm »
How do you detect who voted for what, though? O.O
Pics are 786 bytes per screen. My test map, which fills four screens is around 500 bytes.
Oh you mean tilemaps stored inside pics, literally. I thought you meant using pics for map data storage, like Illusiat 6 through 7 and 9 through 12. In Illusiat 12, a 16x8 map is only 16 bytes large. :P
« Last Edit: January 24, 2011, 06:21:08 pm by DJ Omnimaga »

Offline willrandship

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Re: [BULLETIN] Cage Matches
« Reply #578 on: January 26, 2011, 11:06:56 pm »
I'm done with mine. Call it what you will, but I made it in 5 days :P

Should I upload it here?

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #579 on: January 27, 2011, 12:33:53 am »
Email it to me.
« Last Edit: January 27, 2011, 12:38:49 am by Raylin »
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #580 on: January 27, 2011, 12:37:18 am »
Cool to see that the entries are getting in. ;D
* DJ Omnimaga hopes the contest won't have 10 guessing games, though (despite the rules) O.O

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #581 on: January 27, 2011, 12:38:26 am »
An anonymous contestant has entered the Storm. Anyone have any ideas on who it is?
Bug me about my book.

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Elizabeth: TI-81 [OS 1.XX]
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #582 on: January 27, 2011, 12:39:57 am »
Can you PM me the e-mail? (and name, if available)

That happened to the original Omni contest, but the entry was rejected anyway because he had to make a platformer and made a puzzle game instead.

Offline Builderboy

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Re: [BULLETIN] Cage Matches
« Reply #583 on: January 27, 2011, 01:04:39 am »
Might it be a good idea to include the due date in the first post?  I can't find it D:

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #584 on: January 27, 2011, 01:54:48 am »
The 14th of February.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm