Author Topic: [BULLETIN] Cage Matches  (Read 164574 times)

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Offline sjasogun1

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Re: [BULLETIN] Cage Matches
« Reply #660 on: February 22, 2011, 06:46:08 am »
Two questions; can there still be participated in Strike! The storm begins to Brew! and does Casio BASIC count as Hybrid BASIC or Pure BASIC?
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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #661 on: February 22, 2011, 07:10:40 am »
@sjaso: The Storm's deadline has already past, so I'm afraid not. And no Casio BASIC is allowed in me contests...
(This is because I do not own a Casio and therefore, have no way to judge the entries.)
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #662 on: February 23, 2011, 05:15:51 pm »
Sjasogun1 eventually there will be a Casio PRIZM programming contest here. If you got one then you might be able to participate, although there are chances that your game/program will have to compete against SH3 assembly ones. Unfortunately there will be requirements such as using color commands, though, so you wouldn't be able to submit a FX-9860G game that you just convert to a Prizm one without adding any color.
« Last Edit: February 23, 2011, 05:16:06 pm by DJ_O »

Offline sjasogun1

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Re: [BULLETIN] Cage Matches
« Reply #663 on: February 24, 2011, 03:45:09 am »
That's too bad..... D:
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #664 on: February 24, 2011, 04:00:47 am »
Yeah sorry. That said, we could always open it for FX-9860G, though, but then if you made a 9860G game it would have to be pure BASIC without add-in support since most judges would probably only have a Prizm. It would probably also need to run at decent speed, too, since it would be tested on the slower Prizm.

Offline sjasogun1

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Re: [BULLETIN] Cage Matches
« Reply #665 on: February 24, 2011, 04:08:35 am »
The only difference between the Prizm and the fx-9860GII is, as I just checked in the manuals, the colors. That's it, really. And if the game is just ASCII it could still be used. But yeah, it's kinda awkward, since not many people own a Casio calc, since TI calcs are, well, better to program with really. Which means that even if there will be a contest for Casio calcs, it probably wouldn't attract that many people. Although I suppose it could always be tried, maybe if enough people show their interest...
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #666 on: February 24, 2011, 04:10:57 am »
Yeah but there were also differences due to screen size on the graph screen. I think Text coordinates are multiplied by 3 or something. Also non-ASCII tokens like theta don't work well with Locate due to a bug in the PRIZM OS.

There was a small upsurge in Casio owners in the past few months, though, so maybe such contest could generate enough interest. After all, it's not like there are many more TI-Nspire developers (not everyone want to program in C/ASM and the BASIC language is too limited)

Offline sjasogun1

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Re: [BULLETIN] Cage Matches
« Reply #667 on: February 24, 2011, 04:13:33 am »
Yeah, the graph screen is different, but to be completely honest I never use it, maybe I'll use it some time to draw a picture by hand to store it in the ScreenCapture memory to make for a nice opening screen, but I don't use it all the way through a game. It takes too much processing time if you don't program it in C/ASM/Axe.
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Offline ztrumpet

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Re: [BULLETIN] Cage Matches
« Reply #668 on: March 21, 2011, 07:33:25 pm »
*Bump*
So, about these...
Are they still going on?  I can't wait to see more great games. ;)

Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #669 on: April 16, 2011, 03:25:59 am »
I'm curious if there will be any more of these in the future too? For now it would be impossible since there might be another big contest and there's the UTI one too, but maybe after?

Offline meishe91

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Re: [BULLETIN] Cage Matches
« Reply #670 on: April 18, 2011, 10:22:54 pm »
I think the main reason this hasn't been going is because college/school stuff has been going on a lot. I know I've been busy personally with school. Just a guess though.

And why would it be impossible for this to continue right now with other contests? The average contest for this is only a week or two.
« Last Edit: April 18, 2011, 10:23:41 pm by meishe91 »
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Offline Deep Toaster

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Re: [BULLETIN] Cage Matches
« Reply #671 on: April 20, 2011, 08:24:50 pm »
I think the main reason this hasn't been going is because college/school stuff has been going on a lot. I know I've been busy personally with school. Just a guess though.

Yeah, same. Plus there's the RS/UTI/MC one going on right now, and after that'll probably be an Omni contest, then a Cemetech contest, since that gets into summer...




Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #672 on: April 22, 2011, 09:53:14 pm »
I think the main reason this hasn't been going is because college/school stuff has been going on a lot. I know I've been busy personally with school. Just a guess though.

And why would it be impossible for this to continue right now with other contests? The average contest for this is only a week or two.
It would give less time for people to work on their bigger contest entries and reduce the amount of entries in them.

Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #673 on: September 08, 2011, 11:35:52 pm »
bump.

I think we could start again.
I think to start off we should have a contest open for everyone to make a program (with screeny) to make the user elaborately lose the game.
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Offline Yeong

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Re: [BULLETIN] Cage Matches
« Reply #674 on: September 10, 2011, 05:40:28 pm »
that's too easy :P

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