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hmm, this is a tough one to decide on.recoil:i like the idea of tunnel with LAZORS, and the recharging is a cool feature, but it would be nice if there was something dynamic to actually shoot at. dying looks absolutely beautiful, by the way! otherwise, the graphics aren't anything special(though i did like the background specks and the incorporation of gray), but they fit together well. the highscore input is broken and makes things die...collision course:the graphics are absolutely delicious(i love the megaman type character and the custom text). however, they don't seem to have much to do with the game itself. the idea of delayed asplosions is a nice one(which is probably why i voted for this entry), but the controls are too sensitive, and the space the player has to travel through is very restrictive. the ability to move through the surrounding walls is a bit wonky as welloverall, i would like to see more development all around for these games. wonderful jobs on such short notice to the both of you, however.as an aside, do you think we could do multiple cage matches at once, raylin? with all the new people who signed up, im afraid that i won't be taking part in one for a long time yet.
What version of Axe, boot code, OS, calc serial number and model?
I personally found the difficulty to be kinda fine, even at 100%. Btw you beaten me to the screenshot . I had one at 1% but it is kinda similar ^^EDIT: Wow there's a tie
maybe I'm bad at tunnel games lol. I still feel like you move a little too far with one keypress though Oh and suggestion: maybe have the ai that you are racing have their own sprite so that you can actually 'compete' with him rather than needing to check the dots at the top?
I'll definitely work getting the AI to race with you. I do agree the dots thing is annoying, but the only fix I've made for it so far is instead of dots, it's little 4x4 ships racing across the top of the screen.