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/\builder was referring to the fact that most homescreen games of that sort use disp to quickly shift all the characters. however, that only works when the objects have to move towards the top of the lcd.
Wait what? Could you explain how collision works? It's not making sense in my mind.
Quote from: guyWait what? Could you explain how collision works? It's not making sense in my mind.you mean how one would handle collision data under such circumstances? it could be done with a 16*8 matrix(or list used as a matrix). one would simply need to rowswap all the data upwards and then update the bottom row every time disp is called.
VDodge is awesome ^^ I didn't notice at first, but the scrolling is in the *opposite* direction from every other game i've ever seen. Very technically well built
:augment({randInt(1,16)},L1->L1dim(L1)-1->L1