Author Topic: The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like  (Read 59784 times)

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crzyrbl

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the beginning is messed up cause i entered in the wrong combo.  the other random pauses are the spots where i enter in the combo.

user posted image

Bombos medallion combos:
If your facing ^ for ex, ^ < > ^ or ^ > < ^ will make a cone shaped AoE

if your facing > for ex, > < > > will attack enemies in a line.

no matter where you facing, you can press < ^ > v for the nova AoE

(AoE == Area of Effect)

Its a little slow for the 83, but on the 83+/84/84+ its much better.  It wont be that big a deal however because it wont be used alot because of the magic it takes to cast.  also, this weapon will be bought, NOT found in a dungeon, which makes it even more optional.  

       
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Offline kalan_vod

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That's AWSOME! I really think all the zelda games coming out look really cool! This is a great feature, and I don't think anyone else has this feature :O. It being buyable sounds really cool! And I can't wait to play this! I know I said really alot, but this game really looks/sounds really really cool  B)cool.gif .  

       
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dragon__lance

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I completely agree!! sweet work!! :thumb:google.gif so how far are you into dungeons?  

       
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crzyrbl

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Thanks for all the support!  I havent really started on the dungeons yet, but that is the next thing on my list after making the overworld.  I wanted to be sure everything non-map-related was working so I would not have to change every map if forgot something.  the bosses will be interesting to have to prgm to say the least.  I have a sketch on what the overworld will look like, now i nd to draw it with sprites  

       
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Krid

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Looks very good! Can't wait to try out ^^  

       
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theone

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:bow:worship.gif THIS IS AMZING!!!!!!!!!! :bow:worship.gif
can't wait to play it  

       
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Offline TsiJiang

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awesome man,  awesome
:bow:worship.gif

       
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crzyrbl

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i finally have a working, universal way to keep track of all events.  i plan on using the same method to track unlocked doors.
prgms added:
ZTAG
ZBIN

the calc can only hold 10 or so digits of a number.  one number is designated per area. broken down to binary, it allows 32 "on's" or "off's" aka 1/0.  each number covers the area of 4 rows and 4 columns over 2 floors (4*4*2=32!!!)  after an event, ZTAG adds to the number based on your MAP location using 2^( + 4 + 32fPart( /2) )  Whenever i need to know about an scene's switch, i call ZBIN to automatically analyze the area's number and the scene location to return a 1 or 0.  

       
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Offline DJ Omnimaga

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very cool idea, do you use temp programs with xlib? (Nice to see nhew progress on this btw)

This post has been edited by xlibman on 7 Apr, 2006, 17:50

       
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crzyrbl

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yep, i use XLib's temp prgm creator  

       
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dragon__lance

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Sweet! More progress! :Dbiggrin.gif Keep it up!  

       
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Offline DJ Omnimaga

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cool  

       
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