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Omnimaga
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[aodr] Possible update
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Topic: [aodr] Possible update (Read 4514 times)
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[aodr] Possible update
«
on:
March 30, 2006, 09:12:00 am »
I am thinking about integrating the hex-2-sprite prog into this game, and see how much faster the game loads a map. This wouldn't take terribly long, and it also allows my AOD topic to stay here... ^_^
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
[aodr] Possible update
«
Reply #1 on:
March 30, 2006, 09:42:00 am »
Hehe, sounds like a plan dan (
).
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[aodr] Possible update
«
Reply #2 on:
March 30, 2006, 09:45:00 am »
It is such a shame that the calc that had all the cool updates for that game had a RAM clear. And just out of the blue too, as I had no other program on it, just AODR. The only thing was it had sit for probably 3 weeks...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
[aodr] Possible update
«
Reply #3 on:
March 30, 2006, 09:53:00 am »
Just now or recently? Hope it works out for you.
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[aodr] Possible update
«
Reply #4 on:
March 30, 2006, 10:07:00 am »
Oh, it was arount September when that happened... And it also had a life bar on the map, to take care of the last 6 or 7 empty pixels at the end of the screen...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[aodr] Possible update
«
Reply #5 on:
March 30, 2006, 10:19:00 am »
oh yeah I remember u said that on tifreakware forums that sucked
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[aodr] Possible update
«
Reply #6 on:
March 30, 2006, 10:33:00 am »
Yeah, it was a major bummer... I also had changed the mapping system over to strings, and gotten rid of the matrices...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[aodr] Possible update
«
Reply #7 on:
April 04, 2006, 05:53:00 am »
Well, I have managed to convert around 10 of the tiles into hex, with many more hopefully... I also found some of the documentation that had things translated into strings, so I might be able to even redo that.
Now if I can remember exactly how I did the life bar, things would be back up again...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
[aodr] Possible update
«
Reply #8 on:
April 04, 2006, 06:17:00 am »
Cool, glad that your hex->sprite converter came to use outside of pokemon!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[aodr] Possible update
«
Reply #9 on:
April 04, 2006, 06:38:00 am »
sound cool the maps will load faster ^^
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[aodr] Possible update
«
Reply #10 on:
April 04, 2006, 07:54:00 am »
They should, and at any rate, it will allow me to have more sprites, and not use nearly as much space storing them! right now, it is a bunch of 0 and 1 in a string...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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[aodr] Possible update
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