Author Topic: [IDEA] calc to computer games.  (Read 5865 times)

0 Members and 1 Guest are viewing this topic.

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
[IDEA] calc to computer games.
« on: October 23, 2010, 05:24:17 pm »
Would it be possible to make a program on the computer that would somehow turn a .8xp program into a .exe program where it would be like an emulator except all it is doing is letting you run the game.

*legally.  ie. no roms needed
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: [IDEA] calc to computer games.
« Reply #1 on: October 23, 2010, 05:30:29 pm »
I think that is kind of what Miotatsu's BasiC++ is. I'm not entirely sure though. There is also FreeBASIC that has similar syntax to TI-BASIC and can get similar things but I don't know how similar effects work and such.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

SirCmpwn

  • Guest
Re: [IDEA] calc to computer games.
« Reply #2 on: October 23, 2010, 05:36:14 pm »
Well, lot's of games use OS routines, so probably not.  Sorry :(

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [IDEA] calc to computer games.
« Reply #3 on: October 23, 2010, 05:37:09 pm »
well you could just substitute them?

Or maybe just be able to convert the asm games?
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline JosJuice

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1344
  • Rating: +66/-14
    • View Profile
Re: [IDEA] calc to computer games.
« Reply #4 on: October 24, 2010, 01:57:49 am »
TI-BASIC would probably be simpler than Asm.

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: [IDEA] calc to computer games.
« Reply #5 on: October 24, 2010, 11:40:06 am »
In some ways it is; both have their difficulties.
TI-BASIC is not processor-dependent, so it's easier there, but you have to implement all the math routines and a parser. Using xLib, Celtic III, or DCSB libs would be difficult.
ASM requires an emulator, but you don't necessarily need a ROM; for a lot of games you can probably get away with a few variable-related bcall and other common bcall clones and the standard shell routines.
Just my view on this. I might be wrong ;)
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline jnesselr

  • King Graphmastur
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2270
  • Rating: +81/-20
  • TAO == epic
    • View Profile
Re: [IDEA] calc to computer games.
« Reply #6 on: October 24, 2010, 01:09:39 pm »
TI-BASIC would probably be simpler than Asm.
No, because for BASIC, you would basically need the entire OS.  In other words, the OS that runs on the Z80 platform that is written in ASM.  So, ASM would be simpler, technically.

Also, it is not illegal to get a rom from your own device, but it is to distribute it, IIRC.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [IDEA] calc to computer games.
« Reply #7 on: October 24, 2010, 01:12:21 pm »
Yeah someone would have to write an entire new TI-83+ BASIC interpreter from scratch to circumvent the legal issues.

Offline JosJuice

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1344
  • Rating: +66/-14
    • View Profile
Re: [IDEA] calc to computer games.
« Reply #8 on: October 24, 2010, 01:31:34 pm »
TI-BASIC would probably be simpler than Asm.
No, because for BASIC, you would basically need the entire OS.  In other words, the OS that runs on the Z80 platform that is written in ASM.  So, ASM would be simpler, technically.
Doesn't Asm require the OS too?

ASHBAD_ALVIN

  • Guest
Re: [IDEA] calc to computer games.
« Reply #9 on: October 24, 2010, 01:34:52 pm »
TI-BASIC would probably be simpler than Asm.
No, because for BASIC, you would basically need the entire OS.  In other words, the OS that runs on the Z80 platform that is written in ASM.  So, ASM would be simpler, technically.
Doesn't Asm require the OS too?

No, but you wouldn't be able to use any of the already built in routines the OS alread had.

Offline JosJuice

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1344
  • Rating: +66/-14
    • View Profile
Re: [IDEA] calc to computer games.
« Reply #10 on: October 24, 2010, 01:47:54 pm »
TI-BASIC would probably be simpler than Asm.
No, because for BASIC, you would basically need the entire OS.  In other words, the OS that runs on the Z80 platform that is written in ASM.  So, ASM would be simpler, technically.
Doesn't Asm require the OS too?

No, but you wouldn't be able to use any of the already built in routines the OS alread had.
And those routines are used everywhere afaik...

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [IDEA] calc to computer games.
« Reply #11 on: October 24, 2010, 11:18:59 pm »
The reason why BASIC would need most of the OS is because it's interpreted. ASM is compiled so it would only need some of the OS routines, much less than what BASIC needs.