Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
[PRIZM & nspire] Work-in-progress RPG
« previous
next »
Print
Pages: [
1
]
2
3
4
Go Down
Author
Topic: [PRIZM & nspire] Work-in-progress RPG (Read 17660 times)
0 Members and 1 Guest are viewing this topic.
Reo
LV3
Member (Next: 100)
Posts: 64
Rating: +15/-0
[PRIZM & nspire] Work-in-progress RPG
«
on:
February 22, 2012, 07:12:01 pm »
I'm trying to get into PRIZM programming (and C programming in general), and with the help of libfxcg I've made some progress on a small RPG.
I designed a mock-up HUD to see how I could fill the screen, which could and will change eventually.
Here's me testing both map-drawing and collision-detection.
«
Last Edit: February 28, 2012, 12:55:07 am by Reo
»
Logged
+2/-0 karm for this message
thydowulays
LV4
Regular (Next: 200)
Posts: 184
Rating: +12/-1
Don't gimme dat lip
Re: Work-in-progress RPG
«
Reply #1 on:
February 22, 2012, 07:13:25 pm »
Wow, this looks really nice! May I ask how you figured out the Prizm system calls and such? I know C and have the compiler set up, but I don't know how to make stuff for the prizm
Logged
Current Projects:
-Sparta GUI Library: 25% - Alpha Stage
-Grapher - 75% - Beta Stage *on hiatus
Reo
LV3
Member (Next: 100)
Posts: 64
Rating: +15/-0
Re: Work-in-progress RPG
«
Reply #2 on:
February 22, 2012, 07:19:28 pm »
Cemetech
has a small but active Prizm dev community with a lot of useful information. The mini-SDK also comes with a library that contains access to whatever syscalls are known, as well as some other useful functions.
Logged
saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: Work-in-progress RPG
«
Reply #3 on:
February 22, 2012, 07:32:17 pm »
it didn't let me access the mini-SDK?
Logged
My
Sprites
Thread :Updated often
for your viewing pleasure
GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
thydowulays
LV4
Regular (Next: 200)
Posts: 184
Rating: +12/-1
Don't gimme dat lip
Re: Work-in-progress RPG
«
Reply #4 on:
February 22, 2012, 07:32:25 pm »
Yeah I'm on Cemetech... Anyways this is really nice! I am going to have to learn Prizm C
Logged
Current Projects:
-Sparta GUI Library: 25% - Alpha Stage
-Grapher - 75% - Beta Stage *on hiatus
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Work-in-progress RPG
«
Reply #5 on:
February 23, 2012, 01:55:48 am »
Looks nice so far. Glad you joined Prizm development. I assume to the right you will have HP, MP, LV like in Illusiat 6 and 7? Also would it be turn-based like FF or more action-based like Zelda?
Logged
Reo
LV3
Member (Next: 100)
Posts: 64
Rating: +15/-0
Re: Work-in-progress RPG
«
Reply #6 on:
February 23, 2012, 06:29:29 am »
I was thinking of Ultima IV when doing the HUD:
but with more info to fit the screen. It's very possible that it'll be turn-based, but I don't know if it'll be on a separate battle screen or not.
My idea concerning the inventory is that keys on the keypad will correspond to items in the boxes like so:
7 8 9
4 5 6
1 2 3
0 . (EXP)
So you can hit one of those to quickly select an item; I could then make other buttons on the keypad as use, wear, drop, etc. keys.
«
Last Edit: February 23, 2012, 06:36:33 am by Reo
»
Logged
+1/-0 karm for this message
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: Work-in-progress RPG
«
Reply #7 on:
February 23, 2012, 10:51:13 am »
Ultima was the first thing that came to mind when your screenie loaded up. It looks really old school. ^^
Logged
Jonius7
python! Lua!
LV10
31337 u53r (Next: 2000)
Posts: 1918
Rating: +82/-18
Still bringing new dimensions to the TI-nspire...
Re: Work-in-progress RPG
«
Reply #8 on:
February 26, 2012, 08:15:16 am »
That looks quite nice for a calculator. I think it has lots of potential. You can formulate a great story with multiple tiers of great items to buy and sell and etc. And the graphics would be great!
«
Last Edit: February 26, 2012, 08:15:27 am by Jonius7
»
Logged
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler
For
Extra To-Be-Sorted Clutter
:
Spoiler
For
Relegated Projects
:
TI-nspire BASIC
Battle of 16s
(stalled) |
sTIck RPG
(stalled) |
Monopoly
(stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God
(stalled while I go and learn some Axe)
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Work-in-progress RPG
«
Reply #9 on:
February 26, 2012, 07:07:42 pm »
The Ultima style HUD would be nice indeed. As for Nemesiat AKA Illusiat 6 this is what I meant by the way (first image):
The second one was a mockup of a possible Nemesiat xLIB remake back in 2008, but the HUD was much smaller.
«
Last Edit: February 26, 2012, 07:08:05 pm by DJ_O
»
Logged
Reo
LV3
Member (Next: 100)
Posts: 64
Rating: +15/-0
Re: Work-in-progress RPG
«
Reply #10 on:
February 27, 2012, 02:04:30 am »
Using (abusing) the C pre-processor, the source code now compiles for the Nspire CX:
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Work-in-progress RPG
«
Reply #11 on:
February 27, 2012, 05:34:14 am »
Good to hear, keep up the good work.
Logged
turiqwalrus
LV8
Addict (Next: 1000)
Posts: 840
Rating: +51/-2
Wheeeeeee~!
Re: Work-in-progress RPG
«
Reply #12 on:
February 27, 2012, 12:01:30 pm »
good to see more prizm-based development!
this looks like it will turn out well
Logged
Reo
LV3
Member (Next: 100)
Posts: 64
Rating: +15/-0
Re: Work-in-progress RPG
«
Reply #13 on:
February 28, 2012, 12:46:50 am »
Added scrolling
I can probably attempt the battle-system now.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Work-in-progress RPG
«
Reply #14 on:
February 28, 2012, 12:52:55 am »
Awesome. Glad to see more progress.
What is the bottom area btw? Will the first be for example info messages+NPC convos and the second to enter commands?
Also moved out of sub-forum per your request.
«
Last Edit: February 28, 2012, 12:53:28 am by DJ_O
»
Logged
Print
Pages: [
1
]
2
3
4
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
[PRIZM & nspire] Work-in-progress RPG