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[PRIZM & nspire] Work-in-progress RPG
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Topic: [PRIZM & nspire] Work-in-progress RPG (Read 19397 times)
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Reo
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[PRIZM & nspire] Work-in-progress RPG
«
on:
February 22, 2012, 07:12:01 pm »
I'm trying to get into PRIZM programming (and C programming in general), and with the help of libfxcg I've made some progress on a small RPG.
I designed a mock-up HUD to see how I could fill the screen, which could and will change eventually.
Here's me testing both map-drawing and collision-detection.
«
Last Edit: February 28, 2012, 12:55:07 am by Reo
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thydowulays
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Don't gimme dat lip
Re: Work-in-progress RPG
«
Reply #1 on:
February 22, 2012, 07:13:25 pm »
Wow, this looks really nice! May I ask how you figured out the Prizm system calls and such? I know C and have the compiler set up, but I don't know how to make stuff for the prizm
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Reo
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Re: Work-in-progress RPG
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Reply #2 on:
February 22, 2012, 07:19:28 pm »
Cemetech
has a small but active Prizm dev community with a lot of useful information. The mini-SDK also comes with a library that contains access to whatever syscalls are known, as well as some other useful functions.
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saintrunner
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Re: Work-in-progress RPG
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Reply #3 on:
February 22, 2012, 07:32:17 pm »
it didn't let me access the mini-SDK?
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thydowulays
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Re: Work-in-progress RPG
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Reply #4 on:
February 22, 2012, 07:32:25 pm »
Yeah I'm on Cemetech... Anyways this is really nice! I am going to have to learn Prizm C
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DJ Omnimaga
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Re: Work-in-progress RPG
«
Reply #5 on:
February 23, 2012, 01:55:48 am »
Looks nice so far. Glad you joined Prizm development. I assume to the right you will have HP, MP, LV like in Illusiat 6 and 7? Also would it be turn-based like FF or more action-based like Zelda?
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Reo
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Re: Work-in-progress RPG
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Reply #6 on:
February 23, 2012, 06:29:29 am »
I was thinking of Ultima IV when doing the HUD:
but with more info to fit the screen. It's very possible that it'll be turn-based, but I don't know if it'll be on a separate battle screen or not.
My idea concerning the inventory is that keys on the keypad will correspond to items in the boxes like so:
7 8 9
4 5 6
1 2 3
0 . (EXP)
So you can hit one of those to quickly select an item; I could then make other buttons on the keypad as use, wear, drop, etc. keys.
«
Last Edit: February 23, 2012, 06:36:33 am by Reo
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TIfanx1999
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Re: Work-in-progress RPG
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Reply #7 on:
February 23, 2012, 10:51:13 am »
Ultima was the first thing that came to mind when your screenie loaded up. It looks really old school. ^^
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Jonius7
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Re: Work-in-progress RPG
«
Reply #8 on:
February 26, 2012, 08:15:16 am »
That looks quite nice for a calculator. I think it has lots of potential. You can formulate a great story with multiple tiers of great items to buy and sell and etc. And the graphics would be great!
«
Last Edit: February 26, 2012, 08:15:27 am by Jonius7
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Re: Work-in-progress RPG
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Reply #9 on:
February 26, 2012, 07:07:42 pm »
The Ultima style HUD would be nice indeed. As for Nemesiat AKA Illusiat 6 this is what I meant by the way (first image):
The second one was a mockup of a possible Nemesiat xLIB remake back in 2008, but the HUD was much smaller.
«
Last Edit: February 26, 2012, 07:08:05 pm by DJ_O
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Reo
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Re: Work-in-progress RPG
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Reply #10 on:
February 27, 2012, 02:04:30 am »
Using (abusing) the C pre-processor, the source code now compiles for the Nspire CX:
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DJ Omnimaga
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Re: Work-in-progress RPG
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Reply #11 on:
February 27, 2012, 05:34:14 am »
Good to hear, keep up the good work.
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turiqwalrus
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Re: Work-in-progress RPG
«
Reply #12 on:
February 27, 2012, 12:01:30 pm »
good to see more prizm-based development!
this looks like it will turn out well
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Reo
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Re: Work-in-progress RPG
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Reply #13 on:
February 28, 2012, 12:46:50 am »
Added scrolling
I can probably attempt the battle-system now.
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DJ Omnimaga
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Re: Work-in-progress RPG
«
Reply #14 on:
February 28, 2012, 12:52:55 am »
Awesome. Glad to see more progress.
What is the bottom area btw? Will the first be for example info messages+NPC convos and the second to enter commands?
Also moved out of sub-forum per your request.
«
Last Edit: February 28, 2012, 12:53:28 am by DJ_O
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