Author Topic: [PRIZM & nspire] Work-in-progress RPG  (Read 17448 times)

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Offline Reo

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Re: Work-in-progress RPG
« Reply #15 on: February 28, 2012, 12:55:25 am »
Awesome. Glad to see more progress. :) What is the bottom area btw? Will the first be for example info messages+NPC convos and the second to enter commands?
I actually just moved the health/mana bars from the Prizm HUD, since the Nspire has more vertical space than the Prizm but less horizontal space. I moved what may become the dialogue/battle screen/menu box where the health/mana bars used to be.
« Last Edit: February 28, 2012, 12:59:49 am by Reo »

Offline DJ Omnimaga

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Re: [PRIZM & nspire] Work-in-progress RPG
« Reply #16 on: February 28, 2012, 01:00:20 am »
Oh ok it will be an health bar. Seems nice. Actually now that I look at it it seems to remind me more and more of Ys, aside from the fact there's also the items on the side.


Offline Reo

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Re: [PRIZM & nspire] Work-in-progress RPG
« Reply #17 on: February 29, 2012, 01:40:24 am »
Attempted to increase the quality of ingame graphics.


Offline Jim Bauwens

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Re: [PRIZM & nspire] Work-in-progress RPG
« Reply #18 on: February 29, 2012, 06:46:48 am »
Look's very nice :)

Offline saintrunner

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Re: [PRIZM & nspire] Work-in-progress RPG
« Reply #19 on: February 29, 2012, 08:27:58 am »
Hey Reo, what language is this in? C I am assuming? This is looking very nice!
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Reo

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Re: [PRIZM & nspire] Work-in-progress RPG
« Reply #20 on: March 01, 2012, 09:43:36 pm »
Hey Reo, what language is this in? C I am assuming? This is looking very nice!
Yeah, I'm writing this in C.


I've done some more to the HUD. The PRIZM version is also all thought out.


Offline krazylegodrummer56

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Re: [PRIZM & nspire] Work-in-progress RPG
« Reply #21 on: March 02, 2012, 12:01:18 am »
Character looks cool in latest shot. ;D Not so fond of the stick figure.
I have a Casio Prizm now! YAY!!! :D









Offline Jim Bauwens

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Re: [PRIZM & nspire] Work-in-progress RPG
« Reply #22 on: March 02, 2012, 05:36:28 am »
Do you use partly the same code for both devices?

Offline Hayleia

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Re: [PRIZM & nspire] Work-in-progress RPG
« Reply #23 on: March 02, 2012, 06:26:31 am »
Do you use partly the same code for both devices?
Using (abusing) the C pre-processor, the source code now compiles for the Nspire CX:
So yes (I guess) ;)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline TIfanx1999

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Re: [PRIZM & nspire] Work-in-progress RPG
« Reply #24 on: March 02, 2012, 07:37:06 am »
The old graphic style wasn't bad, (they had a nice retro feel) but the new shiny ones look really good too. :D

Offline krazylegodrummer56

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Re: [PRIZM & nspire] Work-in-progress RPG
« Reply #25 on: March 02, 2012, 04:16:15 pm »
The old graphic style wasn't bad, (they had a nice retro feel) but the new shiny ones look really good too. :D
true. Stick figures are kinda cool andI wouldn't mind it but the character in the second shot still looks cool.
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Offline Reo

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Re: [PRIZM & nspire] Work-in-progress RPG
« Reply #26 on: March 03, 2012, 07:32:19 pm »
Switched the tilemap from one-dimension to two-dimensions. And then I did this:




Offline DJ Omnimaga

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Re: [PRIZM & nspire] Work-in-progress RPG
« Reply #27 on: March 07, 2012, 03:59:17 pm »
Wow looks nice, getting better and better, and I'm loving the layout more and more now. plus you even added fog of war like in Joltima O.O O.O

Offline krazylegodrummer56

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Re: [PRIZM & nspire] Work-in-progress RPG
« Reply #28 on: March 29, 2012, 05:15:52 pm »
any release date yet?
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Offline DJ Omnimaga

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Re: [PRIZM & nspire] Work-in-progress RPG
« Reply #29 on: March 29, 2012, 09:47:24 pm »
I doubt there are any, since he seemed busy lately (he didn't post much in a while and that's what he told me last night). Hopefully he can work again on it soon, though.

Also yeah as I said the last time on IRC, I would recommend adding some sort of HUD texture, kinda like the one in Warcraft II. :D