Author Topic: 7 days, 7 ports, 7 atari 2600 reboots  (Read 20425 times)

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Ashbad

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Re: 7 days, 7 ports, 7 atari 2600 reboots
« Reply #15 on: April 13, 2011, 01:42:19 pm »
ET is a close port ;)  I actually tried it on an emulator -- for a mini game, it's not bad -- but for a $19,99 disk, it's a piece of shit :/

So, it's actually not bad considering they way you guys can play it is for free.

Offline DJ Omnimaga

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Re: 7 days, 7 ports, 7 atari 2600 reboots
« Reply #16 on: April 13, 2011, 03:34:01 pm »
Oh btw, you hav a permission to make ET better.
(I believe it's the one that branded with the title "Worst Video Game Ever")
But again, some game sites claims Zero Wing is the 7th worst game ever, even though it isn't even all that bad (it's not awesome, it's just a generic shooter, but it's not horrible either. I guess the translation didn't help, though).

Also many Atari games are very pixelated, so on-calc there won't be much quality reduction except for the lack of colors. :P

How is progress going by the way Ashbad?

Ashbad

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Re: 7 days, 7 ports, 7 atari 2600 reboots
« Reply #17 on: April 13, 2011, 03:35:13 pm »
Going quite good right now :) I went back to finishing Zar's fury, and I'm almost done the port of 3D tic tac toe.  I wonder what I'll do tomorrow... Maybe I'll do ET then :)

Offline DJ Omnimaga

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Re: 7 days, 7 ports, 7 atari 2600 reboots
« Reply #18 on: April 13, 2011, 03:43:58 pm »
Cool to hear. :D I think you should release the games as they are done, in case crap happened like a mem clear or hard drive failure, though. I would hate to see such fast work wasted. X.x

Will they all be written in Axe, by the way?

Offline aeTIos

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Re: 7 days, 7 ports, 7 atari 2600 reboots
« Reply #19 on: April 13, 2011, 03:45:32 pm »
He said "yes, because asm is not suitable for speedcoding". So yeah.
I'm looking forward to this!
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Ashbad

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Re: 7 days, 7 ports, 7 atari 2600 reboots
« Reply #20 on: April 13, 2011, 03:47:39 pm »
DJ: I'll plan on releasing a 'sample' tonight in the form of Zar's revenge -- it has decent gameplay and is fun, but the graphics blot phoenix 4.0 out of the picture :)

Yeah, they're all written in axe ;)

Offline ZippyDee

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Re: 7 days, 7 ports, 7 atari 2600 reboots
« Reply #21 on: April 13, 2011, 03:50:33 pm »
I've never heard of Yar's Revenge anyway...what is it?
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Offline Darl181

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Re: 7 days, 7 ports, 7 atari 2600 reboots
« Reply #22 on: April 13, 2011, 03:51:40 pm »
You're a fly on the left that's trying to eat a wall on the right as something called a qotile is shooting at you...
I'll try to find a better description
Quote
The game began as a licensed port of the Cinematronics arcade game Star Castle. In the original game, a powerful cannon is protected by three layers of counter-rotating shields. The player must shoot holes in these shields in order to destroy the cannon inside. But once these holes are made, the cannon can also shoot out at the player. If the outermost layer is completely destroyed, new layers of shields are grown. Harassing the player are two free roaming torpedoes that hunt out the player's ship.

As the Atari version grew, change after change was introduced until the final product had very little resemblance to the original. In this game, the hero (a Yar) is an insect-like creature who must nibble or shoot through a barrier in order to fire his "Zorlon Cannon" into the breach and destroy the evil Qotile, which exists on the other side of the barrier. The Qotile can shoot at the Yar even if the barrier is undamaged, by turning into the "Swirl" - fortunately, the player is warned before the shot is fired, and he can retreat to a safe distance to dodge the enemy's energy blast. Also in the game is a safe area, "the neutral zone", where the pursuing enemy torpedo cannot harm him (although the Swirl can). The Yar cannot shoot from within the neutral zone.
« Last Edit: April 13, 2011, 03:53:19 pm by Darl181 »
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Ashbad

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Re: 7 days, 7 ports, 7 atari 2600 reboots
« Reply #23 on: April 13, 2011, 03:52:40 pm »
Its a simple shooter game that requires you to beat each level by defeating the enemy spaceship behind a big shield -- and in later levels it gets harder because it adds mobile enemies and missiles, thicker shields, and faster speed.

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Re: 7 days, 7 ports, 7 atari 2600 reboots
« Reply #24 on: April 13, 2011, 03:53:28 pm »
I was watching a gameplay video. It still makes no sense to me.
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Ashbad

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Re: 7 days, 7 ports, 7 atari 2600 reboots
« Reply #25 on: April 13, 2011, 03:54:20 pm »
It's a different style of shooter -- however, my version will be a little more straightforward :)

Offline Darl181

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Re: 7 days, 7 ports, 7 atari 2600 reboots
« Reply #26 on: April 13, 2011, 03:54:58 pm »
So you won't have to bring out the cannon and such?  Never played it, but I've read through documentation :P

Spoiler For btw:
this is the only atari I've played, so yeah... (first image)
« Last Edit: April 13, 2011, 03:57:02 pm by Darl181 »
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Ashbad

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Re: 7 days, 7 ports, 7 atari 2600 reboots
« Reply #27 on: April 13, 2011, 03:56:17 pm »
Yeah, nothing like that -- think of the new port as having the parts of the old one, with features of phoenix and galaga :)

Offline Yeong

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Re: 7 days, 7 ports, 7 atari 2600 reboots
« Reply #28 on: April 13, 2011, 03:56:48 pm »
I would really like to see pitfall in calc.
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Ashbad

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Re: 7 days, 7 ports, 7 atari 2600 reboots
« Reply #29 on: April 13, 2011, 03:58:46 pm »
Pitfall will not be an easy one to port, but it wont be hard either :)

The harder ones to port will be adventure and Star wars empire strikes back 2600 :(