Author Topic: a little friendly competition[not actually a contest]  (Read 35300 times)

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Offline ztrumpet

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Re: a little friendly competition[not actually a contest]
« Reply #30 on: February 24, 2011, 05:43:18 pm »
I take this challenge!  When's the deadline?
Whenever. ;)
It's a pretty cool challenge. ;D

Offline yunhua98

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Re: a little friendly competition[not actually a contest]
« Reply #31 on: February 24, 2011, 05:45:01 pm »
* yunhua98 is thinking about Physics and Simul...

Spoiler For =====My Projects=====:
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The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Offline Yeong

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Re: a little friendly competition[not actually a contest]
« Reply #32 on: February 24, 2011, 07:53:48 pm »
The next topic should be about the craziest RPG battle engine!  ;D
(And that's about the only thing that Yeong can actually program...D: )
« Last Edit: February 24, 2011, 07:54:03 pm by yeongJIN_COOL »
Sig wipe!

Offline shmibs

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Re: a little friendly competition[not actually a contest]
« Reply #33 on: February 24, 2011, 08:30:38 pm »
/\that's a little extensive for a mini project. i think it's been long enough to propose a new one, though. who else has ideas?

oh, and yunhua, don't think that means you have to quit yours. i'm still curious to see what you, or anyone else who wants to try out the first one, can come up with!

Offline FinaleTI

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Re: a little friendly competition[not actually a contest]
« Reply #34 on: February 24, 2011, 08:31:15 pm »
I'd do this, as I kinda like making tunnel games, but my projects, like Nostalgia, deserve some attention.

Apparently though, my tunnel games always turn out a lot harder than I expect them to be. :P *cough*Collision Course*cough*
« Last Edit: February 24, 2011, 08:31:47 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Darl181

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Re: a little friendly competition[not actually a contest]
« Reply #35 on: February 24, 2011, 08:35:00 pm »
i think it's been long enough to propose a new one, though. who else has ideas?
Sprite editors!!!
jk

Maybe breakout clones, or tunnel games made for fun factor rather than difficulty?
« Last Edit: February 24, 2011, 08:35:13 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline AngelFish

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Re: a little friendly competition[not actually a contest]
« Reply #36 on: February 24, 2011, 09:08:22 pm »
Wait, one more [BASIC] tunnel game  :P

I've spent the whole last hour on this (mostly writing the map).

Fishytunnel!



BTW: That's the farthest I've gotten on it...

EDIT: Well it was made for fun, so it technically fits
« Last Edit: February 24, 2011, 09:12:19 pm by Qwerty.55 »
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Offline shmibs

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Re: a little friendly competition[not actually a contest]
« Reply #37 on: February 24, 2011, 09:25:34 pm »
i totally beat you! :P
is that section where the field branches into multiple dead-end paths actually possible?

oh, and i like the idea of having pre-written levels. how long is it?

Offline AngelFish

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Re: a little friendly competition[not actually a contest]
« Reply #38 on: February 24, 2011, 09:28:39 pm »
The first branch is indeed possible. The second one, not so much.

It's actually fairly short, but that had more to do with the fact that I knew no one would get far enough to beat it either way :P

Code: (The level map) [Select]
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∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline ztrumpet

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Re: a little friendly competition[not actually a contest]
« Reply #39 on: February 24, 2011, 11:22:33 pm »
Wow, that's pretty epic.  Nice job, Qwerty. :D

Offline yunhua98

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Re: a little friendly competition[not actually a contest]
« Reply #40 on: February 25, 2011, 07:48:14 pm »
Got mine done.  ;)
I'll upload later today or tomorrow.

I slowed it down so its possible, but it may just be because I'm bad at tunnel games.  :P

and I made a PapiRiver Clone  ;D

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Offline shmibs

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Re: a little friendly competition[not actually a contest]
« Reply #41 on: February 25, 2011, 10:41:44 pm »
sweet! i can't wait to see it!
in the meantime, here's another i made earlier, as that first one was just a cheap interrupt trick and didn't require much thought.

The Doctor's Done It Again!
this time, in an attempt to visit a parallel dimension, he only succeeded in transporting HALF of the TARDIS, swapping it out for it's parallel counterpart.

because he now only has half of his craft, he must pilot it by hand until the next convenient stop. to make matters worse, the two halves of the TARDIS have recognised that something isn't quite right, and are doing their best to reconnect with one another, which would (as every good Sci-Fi fan knows) wreak havoc on the whole of the space-time continuum. can he manage to, yet again, save the universe from himself?!

EDIT: controls are left, right, and second
it's easier on hardware than it is in wabbit. i promise! :P
« Last Edit: February 25, 2011, 11:13:03 pm by shmibs »

Offline ztrumpet

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Re: a little friendly competition[not actually a contest]
« Reply #42 on: February 25, 2011, 10:56:56 pm »
That looks pretty cool!  Neat concept. :D

What button do you press to separate the craft?

Offline yunhua98

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Re: a little friendly competition[not actually a contest]
« Reply #43 on: February 25, 2011, 11:21:41 pm »
okay, here's me playing my helicopter game on 15 mHz, and me epically pwning PapiRiver.  (watch the entire Papi River screenie!.  ;D)

you get closer to the center as you progress in the helicopter game.  And I'm not going to post the PapiRvier game here yet for a variety of reasons you will find out soon.  ;)

BEATTHIS is the helicopter one.  ;)

EDIT:  I'm using Chrome, so could someone who can see the screenies at full speed tell me if the helicopter one is fast?  They're both supposed to be faster

EDIT2:  the text I typed on the second screenie was not intentional.  :P

EDIT3:  Runer probably won though.  :o
« Last Edit: February 25, 2011, 11:32:04 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline shmibs

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Re: a little friendly competition[not actually a contest]
« Reply #44 on: February 25, 2011, 11:54:43 pm »
yes, it runs quickly. nicely done!

oh, and...