Author Topic: a little friendly competition[not actually a contest]  (Read 36260 times)

0 Members and 2 Guests are viewing this topic.

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: a little friendly competition[not actually a contest]
« Reply #45 on: February 26, 2011, 07:51:26 pm »
Oops, I meant to fix that, ohwell I'll leave it as an Easter egg

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: a little friendly competition[not actually a contest]
« Reply #46 on: February 27, 2011, 09:53:11 am »
They both look great yunhua!  I think I like the Helicopter one a little better though, plus I can actually play it. :D
Why can't you post the Papi River game?  (I just read your post back over)
« Last Edit: February 27, 2011, 09:53:59 am by ztrumpet »

Offline mrmprog

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 559
  • Rating: +35/-1
    • View Profile
Re: a little friendly competition[not actually a contest]
« Reply #47 on: February 27, 2011, 12:57:58 pm »
My idea is much harder: Invisible Tunnel!  >:D

Offline ralphdspam

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 841
  • Rating: +38/-1
  • My name is actually Matt.
    • View Profile
Re: a little friendly competition[not actually a contest]
« Reply #48 on: February 27, 2011, 01:11:18 pm »
I can't beat any of these games.  My reflexes are way too slow. :P
ld a, 0
ld a, a

Offline program4

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 158
  • Rating: +15/-0
    • View Profile
Re: a little friendly competition[not actually a contest]
« Reply #49 on: February 27, 2011, 01:31:37 pm »
My idea is much harder: Invisible Tunnel!  >:D

Perhaps someone can create a tunnel game where the tunnel turns visible and invisible in cycles (like 1 second visible and 3 seconds invisible, then 1 second visible, and so on)? I don't know if that is mrmprog's idea or not.

Offline mrmprog

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 559
  • Rating: +35/-1
    • View Profile
Re: a little friendly competition[not actually a contest]
« Reply #50 on: February 27, 2011, 01:34:19 pm »
I was thinking of a tunnel that you can't see the whole time. You could just see your ship/icon/player. That would be very hard.

Offline program4

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 158
  • Rating: +15/-0
    • View Profile
Re: a little friendly competition[not actually a contest]
« Reply #51 on: February 27, 2011, 01:39:25 pm »
Wouldn't that be kind of luck though? The best strategy would be to stay in the middle the whole time, I suppose  :P

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: a little friendly competition[not actually a contest]
« Reply #52 on: February 27, 2011, 01:41:40 pm »
I like the idea of having  memory game where you get to see a maze for few seconds and then you stop seeing it and you have to finish it. The maze could be visible periodically for a few seconds then go back off. To make it challenging, make different levels of difficulty where the maze is visible for shorter lengths of time and then add in a time limit... I did that with a memory game, once.

Offline ralphdspam

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 841
  • Rating: +38/-1
  • My name is actually Matt.
    • View Profile
Re: a little friendly competition[not actually a contest]
« Reply #53 on: February 27, 2011, 03:01:29 pm »
Hey! That is a good idea! :)
ld a, 0
ld a, a

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: a little friendly competition[not actually a contest]
« Reply #54 on: February 27, 2011, 03:25:08 pm »
These look really sweet. I don't however really understand how to play Qwerty's or Shmib's most recent one, but oh well. They still look fun.

Another good idea would be to switch which one is invisible, like for a bit both are visible, then they start switching between the ship being visible and the track being visible, then the pauses get longer, and longer to make it harder.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: a little friendly competition[not actually a contest]
« Reply #55 on: February 27, 2011, 05:07:09 pm »
/\how's about we make "ingenious memory games" the next challenge?

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: a little friendly competition[not actually a contest]
« Reply #56 on: February 28, 2011, 05:39:13 pm »
They both look great yunhua!  I think I like the Helicopter one a little better though, plus I can actually play it. :D
Why can't you post the Papi River game?  (I just read your post back over)

er...  I hacked my own game for the fun of it and then I lost the source.  :P  I was going to recode it then post it, but I was too lazy lol.  :p  its really the same thing as tunnel games except you bounce up, not die when you hit a wall, and my screenie is really a screenie of the hacked version.  :P

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: a little friendly competition[not actually a contest]
« Reply #57 on: March 02, 2011, 06:56:08 pm »
Wow I am impressed at how fast some tunnel games manages to be even though they don't use Disp to scroll. Also nice works for the others as well.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: a little friendly competition[not actually a contest]
« Reply #58 on: March 02, 2011, 07:48:11 pm »
Yeah, it helps that the tunnel width is constant.  Otherwise, the code gets ugly and the game bogs down. :-\

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: a little friendly competition[not actually a contest]
« Reply #59 on: March 03, 2011, 03:29:27 pm »
Yeah true. The only issue is that the difficulty won't increase much, but it's already hard at first if the width is small, anyway.