Author Topic: a little friendly competition[not actually a contest]  (Read 35371 times)

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Offline shmibs

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a little friendly competition[not actually a contest]
« on: February 22, 2011, 07:33:32 pm »
hullo everyone.
i thought a little friendly competition may be in order so as to keep our minds sharp and fingers nimble. basically someone(in this case, me) names a fairly simple challenge. this challenge has to be the creation of some game or solving of some problem that can be approached from multiple angles, and at the same time can be finished in a day of so. the "winner" (whomever's program is the favourite of the other people who participate in that round) gets to choose the next challenge(or can defer if he'd rather not, in which case whomever else wants to can propose a challenge).

this is not in any way intended to be an official contest; the purpose is simply to toss around ideas and to show people how many different possible ways there are to solve a problem. because of this, language used(or even platform) don't really matter. feel free to use anything from TI BASIC to python. just keep in mind that, in order to pick a favourite, your competitors have to actually be able to run your program :P

ok, here is a simple one to start us off: create the most difficult, but still theoretically playable, tunnel game in existence.
mine is attached below. (note, this program won't run properly in an emu, as the display method it uses relies on actual hardware. i included a screenshot anyways, though XD)
« Last Edit: February 22, 2011, 07:45:42 pm by shmibs »

Offline Happybobjr

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Re: a little friendly competition[not actually a contest]
« Reply #1 on: February 22, 2011, 07:43:33 pm »
You do realize there will be many quadratic formula competitions  :D
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Offline Deep Toaster

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Re: a little friendly competition[not actually a contest]
« Reply #2 on: February 22, 2011, 07:45:08 pm »
Wow, that game actually looks fun :D




Offline fb39ca4

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Re: a little friendly competition[not actually a contest]
« Reply #3 on: February 22, 2011, 09:42:06 pm »
What's you game supposed to look like on the calc?

Offline Darl181

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Re: a little friendly competition[not actually a contest]
« Reply #4 on: February 22, 2011, 09:43:15 pm »
I think it's supposed to be something like ???... not sure though.
http://ourl.ca/6102/95858
« Last Edit: February 22, 2011, 09:43:27 pm by Darl181 »
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Offline ztrumpet

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Re: a little friendly competition[not actually a contest]
« Reply #5 on: February 22, 2011, 09:55:29 pm »
Looking cool!
I'll take you on, and I'll do it in TI Basic! ;D

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Re: a little friendly competition[not actually a contest]
« Reply #6 on: February 22, 2011, 10:07:54 pm »



on calc screenie also if wabbit fails try pindurti it worked better in this case

Offline Darl181

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Re: a little friendly competition[not actually a contest]
« Reply #7 on: February 22, 2011, 10:12:47 pm »
That actually looks pretty cool, reminds me of that tunnel clone in the Axe contest last year for some reason :P

Quote from: shmibs
ok, here is a simple one to start us off: create the most difficult, but still theoretically playable, tunnel game in existence.
Just put a Shade(0) at the beginning :evillaugh:
« Last Edit: February 22, 2011, 10:14:04 pm by Darl181 »
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Offline ruler501

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Re: a little friendly competition[not actually a contest]
« Reply #8 on: February 22, 2011, 10:14:00 pm »
It looks like a very scary game to play
*ruler wishes very hard for a TI-84+SE but is disappointed. For now...
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
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GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
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Offline Darl181

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Re: a little friendly competition[not actually a contest]
« Reply #9 on: February 22, 2011, 10:15:03 pm »
*ruler wishes very hard for a TI-84+SE but is disappointed. For now...
Don't the nspires have 84+ emus built-in?
« Last Edit: February 22, 2011, 10:15:09 pm by Darl181 »
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Offline Geekboy1011

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Re: a little friendly competition[not actually a contest]
« Reply #10 on: February 22, 2011, 10:15:26 pm »
runs on a 83P thats what that screenshot was emulating ^_^

Offline ruler501

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Re: a little friendly competition[not actually a contest]
« Reply #11 on: February 22, 2011, 10:15:39 pm »
Yes but It won't let me load any programs to it so it kind of sucks.
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline ralphdspam

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Offline Runer112

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Re: a little friendly competition[not actually a contest]
« Reply #13 on: February 22, 2011, 11:19:01 pm »
Alright, spent about 2 hours on this, I think that's enough. I promise once you've gone for about a minute your adrenaline really gets pumping, this game gets insanely hard. At that point you can't even tell where you are in the tunnel when the screen is shifting, you just have to guess and move up and down based on the contours of the blur on the screen. ;)

CRAZYTUN.8xp is the game. It's bloody insane, I'm still shaking from playing it. This is seriously the most invigorating calculator game I have played. Ever.

CRAZYSRC.8xp is the Axe source file.

Offline DJ Omnimaga

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Re: a little friendly competition[not actually a contest]
« Reply #14 on: February 22, 2011, 11:23:20 pm »
WOah that's epic guys! O.O

And runer that seems insane but cool to play ;D