Author Topic: Aura  (Read 32840 times)

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Liazon

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Aura
« Reply #60 on: January 26, 2006, 11:12:00 am »
Wow... I can't compete with this.  Perhaps I will never make an 83+ RPG.  I can't even make an 89 one as good as this.  I'm pathetic, and maybe I should leave the Ti community

Offline DJ Omnimaga

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« Reply #61 on: January 26, 2006, 01:28:00 pm »
Welcome to the forums patori :)smile.gif , but the game is now in BASIC with scrolling graphical maps, he wanted to do it in asm back in drubu days but asm is hard O_Oshocked2.gif

Offline kalan_vod

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« Reply #62 on: January 26, 2006, 02:06:00 pm »
QuoteBegin-Liazon+26 January 2006, 17:12-->
QUOTE (Liazon @ 26 January 2006, 17:12)
Wow... I can't compete with this.  Perhaps I will never make an 83+ RPG.  I can't even make an 89 one as good as this.  I'm pathetic, and maybe I should leave the Ti community  

 Remeber what I said about you on tcpa?
*slaps Liazon * :rip:tombe.gif

dysfunction

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« Reply #63 on: January 27, 2006, 08:23:00 am »
QuoteBegin-xlibman+26 January 2006, 19:28-->
QUOTE (xlibman @ 26 January 2006, 19:28)
Welcome to the forums patori :)smile.gif , but the game is now in BASIC with scrolling graphical maps, he wanted to do it in asm back in drubu days but asm is hard O_Oshocked2.gif

 Well Kevin, me and patori have a little secret...  :evil:devil.gif

And Liazon, don't talk like that. You can't look at the greats (not to say I'm one of them) when you're relatively new and decide that you might as well quit because you're not as good as them. If you work at it, you certainly can be! So don't worry if your first project(s) don't absolutely blow anyone away, people will still support you so long as you're doing something inventive, even if it's text-based. And once you have a project or two under your belt, you can move on to more advanced things. DON'T take a lesson from me, Ender's Game (now BSG) and Aura were the first projects I started (in that order), and it's been a long(over 2 years) learning process for me before I got to the level where I am now- the level where I can make them to the level I always wanted for these two projects. I seriously recommend starting with less ambitious projects and moving your way up, then you won't end up like me, working on the same two projects for years and still with nothing significant released.

Offline DJ Omnimaga

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« Reply #64 on: January 27, 2006, 01:03:00 pm »
secret O_Oshocked2.gif? hmm *xlibman

Liazon

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« Reply #65 on: January 28, 2006, 10:09:00 am »
QuoteBegin-kalan_vod+26 January 2006, 20:06-->
QUOTE (kalan_vod @ 26 January 2006, 20:06)
QuoteBegin-Liazon+26 January 2006, 17:12-->
QUOTE (Liazon @ 26 January 2006, 17:12)
Wow... I can't compete with this.

Offline Radical Pi

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« Reply #66 on: January 28, 2006, 02:49:00 pm »
QuoteBegin-Liazon+28 January 2006, 16:09-->
QUOTE (Liazon @ 28 January 2006, 16:09)
QuoteBegin-kalan_vod+26 January 2006, 20:06-->
QUOTE (kalan_vod @ 26 January 2006, 20:06)
QuoteBegin-Liazon+26 January 2006, 17:12-->
QUOTE (Liazon @ 26 January 2006, 17:12)
Wow... I can't compete with this.
One of these days I'll get a sig I'm really proud of.

Liazon

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« Reply #67 on: January 28, 2006, 03:57:00 pm »
On the computer?!?!?!

Offline Radical Pi

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« Reply #68 on: January 28, 2006, 04:10:00 pm »
No, that's the secret...
One of these days I'll get a sig I'm really proud of.

dysfunction

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« Reply #69 on: January 29, 2006, 05:02:00 am »
Ok ok, since Patori already practically revealed it, the secret is that Patori and I will be making Aura in asm. Not C++, and not for the computer, though I do eventually plan on a PC port. Patori will be doing the asm coding, I will still be doing all graphics, story, concepts, etc., though with Pat's input of course, and I will also be writing the cutscenes in BASIC, which he will port. The cutscenes will now be ALL greyscale, though gameplay will still be black+white.

Offline kalan_vod

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« Reply #70 on: January 29, 2006, 05:12:00 am »
 :woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif:woot:woot.gif
You sly dog you!!!

Offline Spellshaper

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« Reply #71 on: January 29, 2006, 06:32:00 am »
*Spellshaper dies of heart attack

Battlemasters is sooo doooooomed!!! :rip:tombe.gif

Offline patori

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« Reply #72 on: January 29, 2006, 10:15:00 am »
well, I just want to do this.. simply because i need a group project...


and I have a ton of stuff from my old RPG attempts in asm that can be useful.  :ph43r:ninja.gif

Offline DJ Omnimaga

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« Reply #73 on: January 29, 2006, 12:04:00 pm »
sound nice, I hope this work out well. I am sure this will become the greatest RPG ever made for TI-83+ :)smile.gif

CDI

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« Reply #74 on: January 30, 2006, 09:51:00 am »
*CDI