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Omnimaga
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Other Calc-Related Projects and Ideas
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Aura
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Topic: Aura (Read 33387 times)
0 Members and 1 Guest are viewing this topic.
Liazon
Guest
Aura
«
Reply #60 on:
January 26, 2006, 11:12:00 am »
Wow... I can't compete with this. Perhaps I will never make an 83+ RPG. I can't even make an 89 one as good as this. I'm pathetic, and maybe I should leave the Ti community
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Aura
«
Reply #61 on:
January 26, 2006, 01:28:00 pm »
Welcome to the forums patori
, but the game is now in BASIC with scrolling graphical maps, he wanted to do it in asm back in drubu days but asm is hard O_O
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Aura
«
Reply #62 on:
January 26, 2006, 02:06:00 pm »
QuoteBegin-Liazon+26 January 2006, 17:12-->
QUOTE
(Liazon @ 26 January 2006, 17:12)
Wow... I can't compete with this. Perhaps I will never make an 83+ RPG. I can't even make an 89 one as good as this. I'm pathetic, and maybe I should leave the Ti community
Remeber what I said about you on tcpa?
*slaps Liazon * :rip:
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dysfunction
Guest
Aura
«
Reply #63 on:
January 27, 2006, 08:23:00 am »
QuoteBegin-xlibman+26 January 2006, 19:28-->
QUOTE
(xlibman @ 26 January 2006, 19:28)
Welcome to the forums patori
, but the game is now in BASIC with scrolling graphical maps, he wanted to do it in asm back in drubu days but asm is hard O_O
Well Kevin, me and patori have a little secret... :evil:
And Liazon, don't talk like that. You can't look at the greats (not to say I'm one of them) when you're relatively new and decide that you might as well quit because you're not as good as them. If you work at it, you certainly can be! So don't worry if your first project(s) don't absolutely blow anyone away, people will still support you so long as you're doing something inventive, even if it's text-based. And once you have a project or two under your belt, you can move on to more advanced things. DON'T take a lesson from me, Ender's Game (now BSG) and Aura were the first projects I started (in that order), and it's been a long(over 2 years) learning process for me before I got to the level where I am now- the level where I can make them to the level I always wanted for these two projects. I seriously recommend starting with less ambitious projects and moving your way up, then you won't end up like me, working on the same two projects for years and still with nothing significant released.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Aura
«
Reply #64 on:
January 27, 2006, 01:03:00 pm »
secret O_O
? hmm *
xlibman
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Liazon
Guest
Aura
«
Reply #65 on:
January 28, 2006, 10:09:00 am »
QuoteBegin-kalan_vod+26 January 2006, 20:06-->
QUOTE
(kalan_vod @ 26 January 2006, 20:06)
QuoteBegin-Liazon+26 January 2006, 17:12-->
QUOTE
(Liazon @ 26 January 2006, 17:12)
Wow... I can't compete with this.
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Aura
«
Reply #66 on:
January 28, 2006, 02:49:00 pm »
QuoteBegin-Liazon+28 January 2006, 16:09-->
QUOTE
(Liazon @ 28 January 2006, 16:09)
QuoteBegin-kalan_vod+26 January 2006, 20:06-->
QUOTE
(kalan_vod @ 26 January 2006, 20:06)
QuoteBegin-Liazon+26 January 2006, 17:12-->
QUOTE
(Liazon @ 26 January 2006, 17:12)
Wow... I can't compete with this.
Logged
One of these days I'll get a sig I'm really proud of.
Liazon
Guest
Aura
«
Reply #67 on:
January 28, 2006, 03:57:00 pm »
On the computer?!?!?!
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Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Aura
«
Reply #68 on:
January 28, 2006, 04:10:00 pm »
No, that's the secret...
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One of these days I'll get a sig I'm really proud of.
dysfunction
Guest
Aura
«
Reply #69 on:
January 29, 2006, 05:02:00 am »
Ok ok, since Patori already practically revealed it, the secret is that Patori and I will be making Aura in asm. Not C++, and not for the computer, though I do eventually plan on a PC port. Patori will be doing the asm coding, I will still be doing all graphics, story, concepts, etc., though with Pat's input of course, and I will also be writing the cutscenes in BASIC, which he will port. The cutscenes will now be ALL greyscale, though gameplay will still be black+white.
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Aura
«
Reply #70 on:
January 29, 2006, 05:12:00 am »
:woot:
:woot:
:woot:
:woot:
:woot:
:woot:
:woot:
:woot:
:woot:
:woot:
:woot:
:woot:
:woot:
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:woot:
:woot:
:woot:
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:woot:
You sly dog you!!!
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Aura
«
Reply #71 on:
January 29, 2006, 06:32:00 am »
*
Spellshaper
dies of heart attack
Battlemasters is sooo doooooomed!!! :rip:
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patori
LV1
Newcomer (Next: 20)
Posts: 13
Rating: +2/-0
Aura
«
Reply #72 on:
January 29, 2006, 10:15:00 am »
well, I just want to do this.. simply because i need a group project...
and I have a ton of stuff from my old RPG attempts in asm that can be useful. :ph43r:
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Aura
«
Reply #73 on:
January 29, 2006, 12:04:00 pm »
sound nice, I hope this work out well. I am sure this will become the greatest RPG ever made for TI-83+
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CDI
Guest
Aura
«
Reply #74 on:
January 30, 2006, 09:51:00 am »
*
CDI
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