Author Topic: Aura  (Read 32812 times)

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dragon__lance

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Aura
« Reply #45 on: October 27, 2005, 09:22:00 am »
wow, i cant wait, just don't let it die:)

Offline DJ Omnimaga

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Aura
« Reply #46 on: October 28, 2005, 02:34:00 am »
cool I really hope it will be finished, its probably the greatest z80 RPG projects so far and I have been waiting for it since the old days of Drubu productions  :cry:pleure.gif

dysfunction

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Aura
« Reply #47 on: November 04, 2005, 02:07:00 pm »
Since I keep getting people asking for the newest screenshots, I'm going to post them all here, ordered by date. Please do not post in this topic, I want people to have a page where they can automatically see all the screenshots that I have released.

user posted image
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http://dysfunction.earthforge.com/AURAANI1.AVI
http://dysfunction.earthforge.com/AURAANI2.AVI
user posted image
user posted image
user posted image
user posted image
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dragon__lance

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Aura
« Reply #48 on: November 04, 2005, 02:55:00 pm »
OMG i just saw ur new in the master screen shot thread! THEY ROCK %)rolleyes2.gifO_Oshocked2.gif%)rolleyes2.gif so does that mean that Aura will be in grayscale then?

Offline Spellshaper

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« Reply #49 on: November 05, 2005, 04:05:00 am »
looks good! :)smile.gif
I don

Offline DJ Omnimaga

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« Reply #50 on: November 05, 2005, 01:45:00 pm »
OMG that house is 6R337!!!!! keep up the good work  :thumb:google.gif

I think the GS sprites are from the old Aura version back in 2003, when dysfunction was in Drubu Productions and learnign z80 asm

dysfunction

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« Reply #51 on: November 05, 2005, 02:48:00 pm »
Yes, it won't be fully greyscale. Notice how the older sprites are greyscale, and the newer ones black and white. I had originally planned to write this in assembly, but I pretty much gave up on learning asm, so I decided to do it in BASIC. However, some stills will be greyscale, such as the title screen.

dragon__lance

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« Reply #52 on: November 05, 2005, 02:52:00 pm »
oh.....still COOL :)smile.gif

dysfunction

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« Reply #53 on: November 28, 2005, 01:02:00 pm »
Sorry for still not resuming work, but I'm working some more on the project formerly known as Ender's Game, now under the working title "Defilers." (not sure whether or not I will keep that title). For you who have payed attention to my two projects over the last few years, you'll notice that I tend to shift back and forth between the two so I don't get bored, so bear with me here.

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« Reply #54 on: November 28, 2005, 01:07:00 pm »
yeah I know, kinda cool though becaus eonce you have no idea for one you can go work on the other. Make sure if you get ideas for both you write them down on paper though :)smile.gif

dysfunction

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« Reply #55 on: December 06, 2005, 05:33:00 pm »
Heh, I just thought of a way to change the ending to make it even better... I have the plot planned out in entirety now.

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« Reply #56 on: December 07, 2005, 04:24:00 am »
cool sound nice, I cant wait to see it once its finished :)smile.gif

dragon__lance

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Aura
« Reply #57 on: December 07, 2005, 09:49:00 am »
same here :)smile.gif

dysfunction

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« Reply #58 on: December 07, 2005, 02:46:00 pm »
Heh Kev, do you ever say anything but "cool, sounds nice"?

Offline patori

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« Reply #59 on: January 26, 2006, 11:07:00 am »
hmm... im pretty sure that the cut-scenes will be greyscale, but the game will be in black and white... and in ASM. I dunno, you have to ask Dysfunction. ^^