Author Topic: Axe Snake  (Read 17204 times)

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Offline ztrumpet

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Re: Axe Snake
« Reply #30 on: July 01, 2010, 10:15:57 pm »
Yes!  I found and fixed the problem!  Tomorrow I'll upload the finished (and final) version. ;D

Offline Madskillz

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Re: Axe Snake
« Reply #31 on: July 02, 2010, 01:03:32 am »
Hmmm....The game ran great when I got to it, however the text was all jumbled in the menu and then once I died the score was all jumbled. I ran this on an 84+ SE...did anybody else have this problem. This is my first time checking out Axe and any Axe game, I plan to go through some other games to see if it is an issue will all the axe games I try.
« Last Edit: July 02, 2010, 01:21:41 am by Madskillz »

Offline Quigibo

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Re: Axe Snake
« Reply #32 on: July 02, 2010, 01:40:55 am »
I tried compiling the program from the first post with 0.3.2 and all the text seemed fine on my 83+SE emu and on an 84+ except for when it froze at the high score menu.  Is it possible there were some text flags that were changed before the program was run?  Also what shell did you use to compile/run the program?  Or did you just use the executable he provided?
___Axe_Parser___
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Offline DJ Omnimaga

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Re: Axe Snake
« Reply #33 on: July 02, 2010, 01:43:41 am »
Nice to see it fixed Ztrumpet. What was the issue?

Offline ztrumpet

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Re: Axe Snake
« Reply #34 on: July 02, 2010, 12:43:01 pm »
Nice to see it fixed Ztrumpet. What was the issue?
I had something like {L1+C} when it should have been {L1+C+B}. :P

Offline Madskillz

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Re: Axe Snake
« Reply #35 on: July 02, 2010, 12:53:55 pm »
I used Axe Parser 0.3.1
I tried compiling without a shell and then with mirage and both provided the same results. I will try version 3.2

Offline ztrumpet

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Re: Axe Snake
« Reply #36 on: July 02, 2010, 05:16:45 pm »
Here's the finished version.  I'll probably write a readme later, but all you really need to know is this:
prgmA is the source.
prgmAXESNAKE is compiled for Ion using 0.3.2. :)
It creates the AppVar AxeSnake to save your high scores.  If you've archived the AppVar, it will put it back in archive. ;D

This is just like snake, only it's made in Axe with 3 level greyscale.  Enjoy! ;D

Oh, and I recorded it at a pretty low framerate, so that's why it doesn't look as well as it does on calc. :D
« Last Edit: July 02, 2010, 05:17:46 pm by ztrumpet »

Offline DJ Omnimaga

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Re: Axe Snake
« Reply #37 on: July 02, 2010, 05:20:26 pm »
Wow nice! You should put it in the downloads section. (in a zip file, of course) I'm glad you got the bug fixed too. Looks nice as always :)
« Last Edit: July 02, 2010, 05:20:59 pm by DJ Omnimaga »

Offline Madskillz

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Re: Axe Snake
« Reply #38 on: July 02, 2010, 05:58:22 pm »
The new version works fine on my calc now. Everything seems fine now. Nicely done Ztrumpet!

Offline Builderboy

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Re: Axe Snake
« Reply #39 on: July 02, 2010, 08:57:34 pm »
Excelent version of snake :) it's cool how we now have these actual finished games that are being released writen in his awesome language.  Good job!

Offline ztrumpet

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Re: Axe Snake
« Reply #40 on: August 04, 2010, 02:21:32 pm »
Alright, here's the gif I'm using for the official release. :)

Within 10 minutes it will be uploaded here, and within 15 minutes it will be in ticalc's queue. ;D

edit: http://www.omnimaga.org/index.php?action=downloads;sa=view;down=541
« Last Edit: August 04, 2010, 02:30:04 pm by ztrumpet »

Offline DJ Omnimaga

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Re: Axe Snake
« Reply #41 on: August 04, 2010, 06:36:08 pm »
Nice screenshot ^^

Also although I haven't played the game much lately, I loved it when I tried it (which happened often). One of the best looking snake games for calc

Offline Munchor

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Re: Axe Snake
« Reply #42 on: October 28, 2010, 03:10:56 pm »
Thx much love the game

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Re: Axe Snake
« Reply #43 on: October 28, 2010, 03:14:00 pm »
^ slight necropost above :D ^

But yeah, it does look very nice, and I really love the game even though it's really simple

Offline ztrumpet

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Re: Axe Snake
« Reply #44 on: October 28, 2010, 05:56:40 pm »
Thanks! ;D  I'm glad you guys like it. :)