Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Axe Snake
« previous
next »
Print
Pages:
1
[
2
]
3
Go Down
Author
Topic: Axe Snake (Read 17194 times)
0 Members and 1 Guest are viewing this topic.
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Axe Snake
«
Reply #15 on:
June 16, 2010, 07:34:46 pm »
You shouldn't be using the normal getkey for games. Its slow and it returns funky stuff sometimes. That code should be:
Code:
[Select]
Pause 50
X+getKey(3)-getKey(2)->X
Logged
___Axe_Parser___
Today the calculator, tomorrow the world!
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Axe Snake
«
Reply #16 on:
June 16, 2010, 07:39:40 pm »
I'm using it to get input for the user to type their name, so I don't want a lot of statements. I pretty much need getKey to use with my look up table.
Nemo, I'm using it the second way. Still no luck. =(
«
Last Edit: June 16, 2010, 09:39:49 pm by ztrumpet
»
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
nemo
LV9
Veteran (Next: 1337)
Posts: 1203
Rating: +95/-11
Re: Axe Snake
«
Reply #17 on:
June 16, 2010, 07:43:08 pm »
quigibo, the BASIC way of getkey functions better for a menu. at least, for me it does. with yours it has the possibility of skipping an item. and if i increase the pause, my menu just looks like it's responding ridiculously slow.
sorry ztrumpet
i don't have anything else, except maybe quigibo's way will work. i suggest upping the pause to about 200-250 though, since 50 you have to deliberately try to not skip the middle item(s) in your menu
EDIT: offtopic, quigibo, are sine, cosine and the signed division routine really slow or did i accidentally put a delay in my program?
«
Last Edit: June 16, 2010, 07:46:51 pm by nemo
»
Logged
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Axe Snake
«
Reply #18 on:
June 16, 2010, 07:59:24 pm »
Yeah, I wasn't sure if this was for a menu or part of the game. Regular getkey is definitely good for menus.
Signed division is definitely the slowest of the 3. The reason the circle looks a little square-ish is that I'm using a very fast
approximation
of sine and cosine for performance reasons. Normally you don't notice it at all unless you draw the trail of the sprite.
Logged
___Axe_Parser___
Today the calculator, tomorrow the world!
nemo
LV9
Veteran (Next: 1337)
Posts: 1203
Rating: +95/-11
Re: Axe Snake
«
Reply #19 on:
June 16, 2010, 08:05:10 pm »
alright. i'm only doing two signed divisions, two sines and two cosines and that section of my program is already as slow as the other which calls a subroutine 6 times for tilemap collision detection, and then has a volley of if statements to determine what to do. if there's any way to improve the signed division routine, that would be excellent. seeing as i don't even know what parsing actually does, i'm not exactly in a position to talk
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Axe Snake
«
Reply #20 on:
June 16, 2010, 09:41:00 pm »
I've confirmed that adding
Output(6)
Disp B>Dec
right after the getKey always returns a zero.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Axe Snake
«
Reply #21 on:
June 17, 2010, 12:38:17 am »
You didn't disable intterupts did you? They are required for getkey.
Logged
___Axe_Parser___
Today the calculator, tomorrow the world!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe Snake
«
Reply #22 on:
June 17, 2010, 03:29:06 am »
interrupts? Do you mean we must do FnOn at the start of our programs to be able to use getkey() now?
Logged
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Axe Snake
«
Reply #23 on:
June 17, 2010, 03:36:05 am »
No, they're enabled by default. You just shouldn't call fnOff without enabling it again if you plan to use OS getkey
«
Last Edit: June 17, 2010, 03:36:41 am by Quigibo
»
Logged
___Axe_Parser___
Today the calculator, tomorrow the world!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe Snake
«
Reply #24 on:
June 17, 2010, 04:15:07 am »
Oh ok. By OS getkey you mean getkey without the (), right?
Logged
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Axe Snake
«
Reply #25 on:
June 17, 2010, 04:18:16 am »
Correct
Logged
___Axe_Parser___
Today the calculator, tomorrow the world!
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Axe Snake
«
Reply #26 on:
June 23, 2010, 10:50:40 am »
There are no FnOffs in the program.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe Snake
«
Reply #27 on:
June 23, 2010, 11:22:53 am »
Could you maybe post your code via Quigibo PMs in case this might be a bug?
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Axe Snake
«
Reply #28 on:
June 23, 2010, 11:26:30 am »
The code's in the first post, in program form. To clarify, this is NOT a contest entry.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe Snake
«
Reply #29 on:
June 23, 2010, 11:27:02 am »
Oh ok I thought this was the executable, I must have forgotten
Logged
Print
Pages:
1
[
2
]
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Axe Snake