Author Topic: Base-X  (Read 6374 times)

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Offline tifreak

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« Reply #15 on: January 11, 2006, 02:10:00 pm »
check it out: http://www.tifreakware.calcgames.org/downloads/ZT3.8xp

You will want to modify it a bit, but I am sure you can understand the program... :)smile.gif If you have qs, please feel free to ask.

Oh yes, Spaces and any character less than 4 pixels wise mess up the backspace function, I really haven't found a way around this...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

BCTurk

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« Reply #16 on: January 11, 2006, 02:17:00 pm »
Mmm, very nice.  I will see about implementing this.  One question tho

c1-->
CODE
ec1
If K=23 and 1-length(Str2
c2
ec2

Isn't K the getKey?  How can it be two values?

Offline tifreak

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« Reply #17 on: January 11, 2006, 02:24:00 pm »
be two values?  It isn't... The most is it checks to see what buttons are pressed...

And yes, K is the getkey...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

BCTurk

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« Reply #18 on: January 11, 2006, 02:26:00 pm »
oops, I pretended there was a K in front of the 1-lenght part, my bad.

Offline tifreak

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« Reply #19 on: January 11, 2006, 02:30:00 pm »
lol, no prob. Hope you can make the prog work to what you need. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

BCTurk

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« Reply #20 on: January 11, 2006, 02:34:00 pm »
Yeah, easily enought.  Have to brush up on my sub( syntax tho.  Oh, and about the backspace problem, every time one of them is disp'ed, you could set a varible so that when you hit backspace, it backspaced that many pixles.

Offline tifreak

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« Reply #21 on: January 11, 2006, 02:43:00 pm »
Problem with that theory is, you will have to have it search the key pressed and compare to string character, to determine that, which would bloat the code... Currently, it just adds 4 to a variable, and when backspaced, it subtracts 4 from the variable...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

BCTurk

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« Reply #22 on: January 11, 2006, 03:02:00 pm »
Change 4 to a varible (say P), and use a if statement for all of the characters that are < 4 pixles.  I'll upload it in a minute...

EDIT: Uploader is down, but you get the idea.