Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Battle
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Battle (Read 8999 times)
0 Members and 1 Guest are viewing this topic.
Demon
Guest
Battle
«
Reply #15 on:
November 30, 2006, 02:51:00 am »
I decided to go away from the tilemap and use just the characters. I made Zeke (and the other enemies) a bit smarter. They can now pull off left/right -> up/down combo attacks so you better not get cornered in a bad place.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battle
«
Reply #16 on:
November 30, 2006, 03:19:00 am »
you mean, using ASCII? That would still be cool
Logged
Demon
Guest
Battle
«
Reply #17 on:
November 30, 2006, 12:39:00 pm »
It still uses xLIB and the sprites but I can't make it fast enough to be as fast as a real time fighting game should be, so I took out the tilemap. It's still not fast enough.
Logged
Print
Pages:
1
[
2
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Battle