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Omnimaga
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Battle
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Topic: Battle (Read 8824 times)
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Demon
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Battle
«
Reply #15 on:
November 30, 2006, 02:51:00 am »
I decided to go away from the tilemap and use just the characters. I made Zeke (and the other enemies) a bit smarter. They can now pull off left/right -> up/down combo attacks so you better not get cornered in a bad place.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Battle
«
Reply #16 on:
November 30, 2006, 03:19:00 am »
you mean, using ASCII? That would still be cool
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Demon
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Battle
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Reply #17 on:
November 30, 2006, 12:39:00 pm »
It still uses xLIB and the sprites but I can't make it fast enough to be as fast as a real time fighting game should be, so I took out the tilemap. It's still not fast enough.
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