Author Topic: Battle  (Read 8833 times)

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Demon

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Battle
« Reply #15 on: November 30, 2006, 02:51:00 am »
I decided to go away from the tilemap and use just the characters.  I made Zeke (and the other enemies) a bit smarter.  They can now pull off left/right -> up/down combo attacks so you better not get cornered in a bad place.

Offline DJ Omnimaga

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Battle
« Reply #16 on: November 30, 2006, 03:19:00 am »
you mean, using ASCII? That would still be cool

Demon

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Battle
« Reply #17 on: November 30, 2006, 12:39:00 pm »
It still uses xLIB and the sprites but I can't make it fast enough to be as fast as a real time fighting game should be, so I took out the tilemap.  It's still not fast enough.