Author Topic: Battlefield  (Read 17494 times)

0 Members and 3 Guests are viewing this topic.

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Battlefield
« Reply #30 on: November 18, 2010, 04:04:15 am »
Fixed a couple of major bugs in the game engine. I just have to play around with the pointers now.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Battlefield
« Reply #31 on: November 18, 2010, 10:56:25 pm »
Pointers? ??? I thought this was in BASIC and for the Team battle contest? ???

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Battlefield
« Reply #32 on: November 18, 2010, 11:13:23 pm »
I borrowed a few concepts from Axe for the data structures. The game data is stored in a huge array and the program maintains "pointers" to certain places in the array.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Battlefield
« Reply #33 on: November 18, 2010, 11:19:08 pm »
Oh ok, I was wondering since you mentionned the word "pointers". Nice :D