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Omnimaga
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Battlefield
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Topic: Battlefield (Read 17812 times)
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AngelFish
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Re: Battlefield
«
Reply #30 on:
November 18, 2010, 04:04:15 am »
Fixed a couple of major bugs in the game engine. I just have to play around with the pointers now.
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∂²Ψ -(2m(V(x)-E)Ψ
--- = -------------
∂x² ℏ²Ψ
DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: Battlefield
«
Reply #31 on:
November 18, 2010, 10:56:25 pm »
Pointers?
I thought this was in BASIC and for the Team battle contest?
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AngelFish
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Re: Battlefield
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Reply #32 on:
November 18, 2010, 11:13:23 pm »
I borrowed a few concepts from Axe for the data structures. The game data is stored in a huge array and the program maintains "pointers" to certain places in the array.
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∂²Ψ -(2m(V(x)-E)Ψ
--- = -------------
∂x² ℏ²Ψ
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Battlefield
«
Reply #33 on:
November 18, 2010, 11:19:08 pm »
Oh ok, I was wondering since you mentionned the word "pointers". Nice
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