Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Beowulf 3 - Hilt of Hrunting v. 0.2.0a (Read 4211 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
«
on:
May 24, 2006, 02:29:00 pm »
QUOTE
The previous Beowulf 3 became way too bogged down by bugs, so I started over, this time with the help of xLIB. New story line, new program, new graphics, everything new. A genuine turn-based fighting engine with pokemon-style graphics. A huge map area with beautiful graphics that don't flash. Many interactible NPCs. Defense upgrades. Dungeons and castles. 16 different enemies. All these features in this first alpha file. Although it is only a demo, download this game and check it out. It is beautifully written.
Link to demo and updates:
http://www.ticalc.org/archives/files/fileinfo/387/38738.html
Logged
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
«
Reply #1 on:
May 25, 2006, 04:15:00 am »
This demo is pretty nice, although i couldnt get the menu to work for some reason.
Either way, i like the npc's and the battles are good. Very good stuff.
I hope Johnny Hwang is registered at these forums?
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
«
Reply #2 on:
May 25, 2006, 04:54:00 am »
Not yet, but I will see about extending an invitation...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
«
Reply #3 on:
May 25, 2006, 11:57:00 am »
Well since Omnimaga moved to earthforge back in early 2005 we features community projects here. However since we got a forum now ppl can post comments here, and authors can come here as well
, not to mention if they decide to post regulary here they can get a forum for their projects now.
Too bad there is so few projects now in this section though, we used to have like 30 projects listed here
, but it can be partly due to the fact 80% of the ppl who had projects here became Omnimaga staff
I cant wait for the next version, its much more better than the previous beowful games
Logged
katmaster
Guest
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
«
Reply #4 on:
May 25, 2006, 06:52:00 pm »
This sounds fun, I'll try it as soon as I get some time....(Jobs........)
Logged
lone_ph03nixx
Guest
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
«
Reply #5 on:
June 05, 2006, 04:37:00 pm »
hello. my name is Johnny Hwang. i found out about your site after doing a search of myself (yeah i know, i'm really vain). Sounds cool. o, and i accidentally applied for staff because i couldn't find the register button at first, so please reject me. i don't want to be staff.
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
«
Reply #6 on:
June 06, 2006, 01:30:00 am »
Welcome to the forums
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
«
Reply #7 on:
June 06, 2006, 01:46:00 am »
hey welcome here, yeah I need to remove the application button and move it in the about section someday because we aren't really hiring anymore for now >.<
I hope this game keep progressing
Logged
lone_ph03nixx
Guest
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
«
Reply #8 on:
June 06, 2006, 04:19:00 pm »
i'll probably put up a newer version with revamped engines. i was going to do it this month, but my memory got wiped, so i have to start from .20a again.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
«
Reply #9 on:
June 07, 2006, 01:28:00 am »
ouch that sucks, crashes are never good
atm I have an hard time programming with xlib because I always end up with weird Y= vars so I must be very very careful to not accidentaly hit the Y= key and if I want to be able to send/receive prgms with my calc again I need to archive everything I worked on and do a RAM clear >.<
I'll need to talk to tr1p1ea about this
Logged
g28401
Guest
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
«
Reply #10 on:
June 08, 2006, 04:59:00 pm »
wow kevin, sounds like your calc is growing a ghost. haha, GITS reference.
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Beowulf 3 - Hilt of Hrunting v. 0.2.0a
«
Reply #11 on:
June 09, 2006, 04:25:00 am »
Then I got a ghost, too O_o
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Beowulf 3 - Hilt of Hrunting v. 0.2.0a