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Black Sun Rising
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Topic: Black Sun Rising (Read 17543 times)
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trevmeister66
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Black Sun Rising
«
on:
January 08, 2007, 02:47:00 pm »
Black Sun Rising is an RPG with (hopefully) good graphics.The player can choose either:The Alliance or The Empire (names from the book Eragon, which is a great book), whom happen to be fighting a two-hundred year war and need the assistance of a trained killer.
Player classes:
EMPIRE
-Shade
-Slayer
-Knight
-Ranger
ALLIANCE
-Mage
-Rogue
-Warrior
-Archer
Each class has it's own strengths and weaknesses, thus effecting their stats.
As you grow levels, you can upgrade your stats and choose new spells or special attacks, depending on your class. Right now it's like 2% done, so don't expect anything soon.
I also need a title screen. (Heard Super Speler was pretty good)
Any suggestions would be great, or help making sprites.
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DJ Omnimaga
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Black Sun Rising
«
Reply #1 on:
January 08, 2007, 03:07:00 pm »
that sound interesting, I should check eragon, maybe I'll go see the movie though, as i rarely read anymore, I am a fan of fantasy/adventure stories, thus adventure/rpg games like this.
I am curious about what you'll come up with in this project. I am glad to see new TI RPG programmers coming
, welcome to the forums btw
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Speler
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Black Sun Rising
«
Reply #2 on:
January 08, 2007, 03:14:00 pm »
xlibman, do not, I repeat, DO NOT, see Eregon, it was the worst movie I have ever seen. If your going to the movies see 'Children of Men' (awsome Sci-Fi movie with tons of hidden Animals/Pink Floyd references).Also, trevmeister66, normally I would make you a title screen but I'm swamped with work lately (if your willing to wait a month or so this would change
).
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trevmeister66
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Black Sun Rising
«
Reply #3 on:
January 08, 2007, 03:14:00 pm »
Would it look better if it were 16x16 sprites or 8x8.
I know it would be easier to make a bigger world with 8x8 sprites, but i'm terrible at drawing 8x8 sprites and it seems 16x16 sprites can just bring out more of a character.
EDIT: @Super Speler you wrote that when i wrote mine, but yeah i can wait a while, i don't plan on finishing this until end of school.
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DJ Omnimaga
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Black Sun Rising
«
Reply #4 on:
January 08, 2007, 03:19:00 pm »
well i would go with 16x16 but i would be no help for them then
. I have lot of 8x8 tiles to give away somewhere, I'll try to find them as soon as i can.
As for title screen spelli could be able to help as well ^^
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graywolf
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Black Sun Rising
«
Reply #5 on:
January 08, 2007, 03:21:00 pm »
If you wanna do 16x16 then the game will be a "on world" fluid movement. i.e. the character will move realtime on the map or w/e you have. At least that's what comes to mind for me...
If you wanna do 8x8 then I guess you will have a main map with lots of stuff like shops, enemies, all at once and you can have tile movement or realtime as needed.
It seems that 16x16 will harder of the two, but I'm not sure: it's up to you.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Black Sun Rising
«
Reply #6 on:
January 08, 2007, 03:25:00 pm »
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trevmeister66
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Black Sun Rising
«
Reply #7 on:
January 08, 2007, 03:26:00 pm »
Yeah, I first planned to do all 8x8, but now i'm thinking i can do 8x8 for the normal map with the user character being a normal looking figure for each class, then switch to 16x16 if the player goes into a certain area, to bring out the finer details of that certain player's character.
This is probably a dumb idea since it would take more memory for matrix's and if i could just get decent 8x8 sprites, it would be fine.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Black Sun Rising
«
Reply #8 on:
January 08, 2007, 03:31:00 pm »
mhm that would be an interesting idea. I think zelda minish cap for GBA does that, I'm not sure tho. It would take lot of memory though and 16 pixel walking seems a bit too choppy to me since the screen would be only 6x4 tiles
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graywolf
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Black Sun Rising
«
Reply #9 on:
January 08, 2007, 03:33:00 pm »
That sounds like a cool idea! But I dunno about the memory thing.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Black Sun Rising
«
Reply #10 on:
January 08, 2007, 03:39:00 pm »
well at least xLIB can copy archived programs to temporary ram programs so it's useful if you run out of RAM
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trevmeister66
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Posts: 1009
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Black Sun Rising
«
Reply #11 on:
January 08, 2007, 03:54:00 pm »
Also more about the game.
The battle system will be a one v. one turn based thingy.
special attacks and magic spells (which you get from growing lvls) require energy. If you don't have enough energy, you'll have to use melee, which is based off of your attack, strength and agility.
Also, this probably won't work, but i wanted to make it so you could only get special armour and weapons from quests, but then i'd need to add ALL the quests for each character, and that seems unlikely to work, even though I think it would be a great idea to have quests.
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elfprince13
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Black Sun Rising
«
Reply #12 on:
January 09, 2007, 07:22:00 am »
sounds like a great idea, although I have to say when I saw Black Sun Rising followed by Empire or Alliance I was hoping for a Star Wars themed game....and in Eragon the "Alliance" should properly be the Varden
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trevmeister66
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Black Sun Rising
«
Reply #13 on:
January 09, 2007, 11:16:00 am »
Ah, yes the Varden is correct, maybe i'll change it, maybe not.
Sorry for getting your hopes up.
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Halifax
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Black Sun Rising
«
Reply #14 on:
January 09, 2007, 12:33:00 pm »
16x16 would be great and I think better than 8x8 although with walking I would choose for 4 pixel or 8 pixel walking over 16 because it is smoother and since 16 is divisible it is still easy to make the hit detection routine move at reasonable speeds this sounds like a great game !!
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