Author Topic: Black Sun Rising  (Read 18266 times)

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Offline trevmeister66

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« Reply #60 on: January 20, 2007, 03:40:00 pm »
yes... <_<dry.gif
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Delnar_Ersike

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« Reply #61 on: January 20, 2007, 05:06:00 pm »
QuoteBegin-trevmeister66+20 Jan, 2007, 21:08-->
QUOTE (trevmeister66 @ 20 Jan, 2007, 21:08)
If Sprites=16x16
Then
"Won't be ready by tomorrow
Else
"Will be in the demo
End
Disp Ans
Return

The demo will be available tomorrow :psychedelic:happy0075.gif ? *looks hopeful*

no, really, do you mean that literally, or was that just a figure of speech?

/edit: double post removed.

Offline trevmeister66

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« Reply #62 on: January 20, 2007, 05:18:00 pm »
lol yeah i meant it, if i plan to do 16x16 for the insides of houses and such, that part of the game won't be in the demo (i'd have to draw all the sprites and tiles)

If i do 8x8, about a 90% chance, then it should be in tomorow's demo.

WARNING:

This is my first Basic + xLIB game, so remember, you were warned.

Don't get your hopes up about doing much, you can only walk around and see stuff, no interaction or fighting. I just need tips and advide about what i should add or delete.
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Offline Halifax

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« Reply #63 on: January 20, 2007, 06:27:00 pm »
Demo yes I'm hyped on this I actually went to rehab because of my constant jittering and addiction to this forum lol :)smile.gif Nah but seriously what I would like to see is an original menu-fighting based scheme and very detailed landscapes with NPCs that react differently every time you talk to them so they aren't static. That's just my suggestions.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline trevmeister66

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« Reply #64 on: January 20, 2007, 06:33:00 pm »
wow  o.oblink.gif  you read my mind.
That's almost exactly wat im going to do.

QUOTE
I would like to see is an original menu-fighting based scheme

Yep will do (haven't started though  :(sad.gif )

QuoteBegin
-->
QUOTE
very detailed landscapes

I don't thnk my go fit in the category of "very". But fine for now.

QuoteBegin
-->
QUOTE
NPCs that react differently every time you talk to them so they aren't static.

It won't be different EVERY time you talk to them, but different dependent on which quest you are on and what lvl you are.

QuoteBegin
-->
QUOTE
That's just my suggestions.

Thank you for posting that  :Ptongue.gif
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Offline Halifax

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« Reply #65 on: January 20, 2007, 06:50:00 pm »
Yea that's actually what I meant by different every time I just meant dependent on variables cause that would be technically impossible to make an NPC say something different everytime actually in english with a sentence that makes sense and relative to the stories
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline trevmeister66

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« Reply #66 on: January 20, 2007, 06:53:00 pm »
lol it could happen... well maybe not.

[ot] That could be my next project, make a program that randomly makes legible and smart sentences (unless it has already been done)[/ot]
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline trevmeister66

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« Reply #67 on: January 21, 2007, 06:16:00 am »
Sorry for the inconveniance, but BSR won't be released until 10:00 Central time (which is like 23:00 Omnimaga time). I just found out i'll be working for a couple hours today and i have to go shopping for my bro's b-day. And i haven't finished doing the insides of houses yet, unless you'll wouldn't mind no being able to go into the houses, then i can release a beta Demo, then release the real demo later. Hmm... I think i'll do that.

(Sorry for the double post)

EDIT: This is my 100th post!!!
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Offline DJ Omnimaga

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« Reply #68 on: January 21, 2007, 06:36:00 am »
aaaah ok I see now, take all the time you need :)smile.gif

Offline trevmeister66

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« Reply #69 on: January 21, 2007, 06:43:00 am »
lol well, sorry to contradict myself, but i just got into a programming groove and it should be ready in and hour and a half.  :Ptongue.gif  So get your calculators warmed up (or your virtual ones), and start practicing your RPG skillz.  :)smile.gif
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Offline DJ Omnimaga

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Black Sun Rising
« Reply #70 on: January 21, 2007, 06:46:00 am »
now i am confused o.oblink.gif

Offline trevmeister66

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« Reply #71 on: January 21, 2007, 07:13:00 am »
lol sorry, i thought i wouldn't have time to finish the demo, but then i got in the zone and started programming a lot, so it should be ready in a less than 2 hours  :Ptongue.gif
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Offline Speler

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« Reply #72 on: January 21, 2007, 07:16:00 am »
/WOOT!

Offline DJ Omnimaga

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« Reply #73 on: January 21, 2007, 07:36:00 am »
sometiems we get big urge to do something

Offline trevmeister66

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« Reply #74 on: January 21, 2007, 08:49:00 am »
Well, here it is: The first demo release for BSR

The whole point of this release is to get tips and feedback from all of you who download it.

There is only 1 problem that i am aware of, and it is when you walk into a room (all rooms look the same, i need 8x8 sprites of furniture and whatever else would be in a room). If anybody can fix the problem, they will get full credit.

Enjoy  :)smile.gif

EDIT: link was moved to later reply.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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