Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Black Sun Rising
« previous
next »
Print
Pages:
1
...
4
5
[
6
]
Go Down
Author
Topic: Black Sun Rising (Read 17541 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Black Sun Rising
«
Reply #75 on:
January 21, 2007, 08:58:00 am »
I've tried over 6 times, and it always say the same thing. No luck sending the game to my calc, and it doesn't send in emus either. Note: I have a TI-83+Silver Edition.
Do you use the timer/clock functions of the TI-84+ in this game? because the TI-83+SE doesn't support those, meaning that if you use them the game will be 84+ only and doesn't run on TI-83+/SE
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Black Sun Rising
«
Reply #76 on:
January 21, 2007, 09:03:00 am »
no it doesn't use any timer clock thing (mostly cause i don't know how). Hmm... :
:
EDIT: hmm it does the same thing to me. Try sending them one at a time to see which one it is.
EDIT 2: After much research, i have concluded that the problem is coming from the program "_theta_BLKSUN" (which the title screen made by Spellshaper
) I am now working out a way for it to work.
EDIT 3: There, it should be working now (you have to redownload it ).
The name of "_theta_BLAKSUN" should now just be "BLAKSUN"
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Black Sun Rising
«
Reply #77 on:
January 21, 2007, 09:32:00 am »
still doesnt work, redownloaded the file on previous page and it still show the same error
EDIT: tried without the program and edited out the line calling it, thats quite a huge map you have there O_O
are you sure you don't want to split it into smaller maps, like 4 maps for the entire town? also you may want to recall them from a program and store them into matrices so you aren't limited to 10 matrices
Logged
graywolf
Guest
Black Sun Rising
«
Reply #78 on:
January 21, 2007, 09:41:00 am »
Someone plz post a screenshot
(my 83+ is lost in some bag somewhere and I can't find it
; and I don't have a cable anywayz)
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Black Sun Rising
«
Reply #79 on:
January 21, 2007, 09:46:00 am »
If you want the title screen, just download it from the post by spelli on page 3 i think.
QUOTE
EDIT: tried without the program and edited out the line calling it, thats quite a huge map you have there
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
lachprog
LV2
Member (Next: 40)
Posts: 26
Rating: +0/-0
Black Sun Rising
«
Reply #80 on:
January 21, 2007, 11:01:00 am »
This sounds like a "must have" game! Cant wait until it's finished!
WoW, that titlescreen is awesome
Logged
graywolf
Guest
Black Sun Rising
«
Reply #81 on:
January 21, 2007, 11:11:00 am »
Yah, I saw the title screen: its great!
I wanted to see in-game like the map.
Logged
Delnar_Ersike
Guest
Black Sun Rising
«
Reply #82 on:
January 21, 2007, 11:39:00 am »
QuoteBegin-trevmeister66+21 Jan, 2007, 15:46-->
QUOTE
(trevmeister66 @ 21 Jan, 2007, 15:46)
If you want the title screen, just download it from the post by spelli on page 3 i think.
QUOTE
EDIT: tried without the program and edited out the line calling it, thats quite a huge map you have there
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Black Sun Rising
«
Reply #83 on:
January 21, 2007, 11:56:00 am »
hm... I will try to laocate the problem with the title screen. I will not be able to help if it is a TI83+SE only, as I own a TI83+...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Black Sun Rising
«
Reply #84 on:
January 21, 2007, 02:37:00 pm »
well it's probably corrupted
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Black Sun Rising
«
Reply #85 on:
January 21, 2007, 03:04:00 pm »
QUOTE
I am getting problems with going indoors. Whenever I walk into a building, I get ERR: Archived because matrix [J] is in the archive and cannot be recalled
Ok, go to program edit, and look in the prog "theta_IN_theta" and check to see if it says unarchive [J]
@eveybody else: sorry for all the problems, i kind of rushed to get it out before i left for work. I'll fix some problems tonight and have an update next weekend or so.
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Black Sun Rising
«
Reply #86 on:
January 23, 2007, 03:55:00 pm »
Sorry to say (like anybody cares
) but this project will be put on hold for a while. I have school stuff to do and am beginning to learn java (if anybody can help with that, please be my guest). I'll still perioadicly work on this (optimizing code, fixing the dam going into rooms problem, and the title screen thing.) Don't worry, i'm not leaving omnimaga though.
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Black Sun Rising
«
Reply #87 on:
January 24, 2007, 02:37:00 am »
nah i think ppl care, they prbly ddint posted since there wasnt a lot of updates after the demo, take your time tho, focus on school project first (hopefully make a java version of the game at later date %)
) then afterward continue working on this
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Black Sun Rising
«
Reply #88 on:
April 23, 2007, 03:54:00 pm »
ok, i know it's been over 3 months since this project has seen the day of light, but i have finally brought it to the surface. I've mostly been going over the code, try to remember what i was doing. I'm looking for my work i wrote down on paper (I did ALOT of that for this exact moment). I should get back into programming and optimizing soon.
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
tenniskid493
Guest
Black Sun Rising
«
Reply #89 on:
April 23, 2007, 05:04:00 pm »
YAY...i hope to see some more progress on this
Logged
Print
Pages:
1
...
4
5
[
6
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Black Sun Rising