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Black Sun Rising
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Topic: Black Sun Rising (Read 18240 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Black Sun Rising
«
Reply #30 on:
January 18, 2007, 01:28:00 pm »
cool i cant wait! Btw you know xlib/resource/flash gordon can run programs from archive? this would solve the matrix memory problem i think
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Delnar_Ersike
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Black Sun Rising
«
Reply #31 on:
January 18, 2007, 01:32:00 pm »
or if you don't want to use libraries, you can settle for a slower method of splitting the matrix into separate matrixes anf then archive/unarchive the appropriate matrixes. That was the way I solved some of my matrix problems before I encountered xLib.
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trevmeister66
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Black Sun Rising
«
Reply #32 on:
January 18, 2007, 01:41:00 pm »
yeah i was going to just split the matrixes. It's a lot easier for me to understand and do.
BTW, incase you were wondering, matrixes can NOT be 33x42
Incase you were wonderong...
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Black Sun Rising
«
Reply #33 on:
January 18, 2007, 01:47:00 pm »
uhm wait what? *tests*
er i can create 33x42 matrix fine on my TI-83+SE. Even 42x33 works. What error are you getting?
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trevmeister66
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Black Sun Rising
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Reply #34 on:
January 18, 2007, 01:51:00 pm »
lol well, when i ran the program that has all the numbers in it for the matrix, (it's the only one that is unarchived) it just says ERROR:MEM
and when i select GOTO, it goes to the very end.
Did you matrix only have 0's? (or does it not matter what number is in each spot?) EDIT: because mine had lot's of diff numbers.
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elfprince13
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Black Sun Rising
«
Reply #35 on:
January 18, 2007, 02:09:00 pm »
no, because your calc had lots of other stuff in RAM at the same time, clear yourself out, delete any ram files, then go make a 99*99. THAT is the theoretical max size.
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trevmeister66
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Black Sun Rising
«
Reply #36 on:
January 18, 2007, 02:18:00 pm »
lol ok, i'll try again
EDIT: WTF it still says the same thing. I cleared my ram and ran the program...
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Black Sun Rising
«
Reply #37 on:
January 18, 2007, 02:22:00 pm »
it's funny how they allow setting 99x99 matrices even if it cant even fit in ram at all
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trevmeister66
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Black Sun Rising
«
Reply #38 on:
January 18, 2007, 02:30:00 pm »
How much ram does your 33x42 matrix take up?
I'm think my prog that makes the matrix causes it to go over the top
(It's 3052 bytes {or whatever})
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Reverse Snake v1.5:
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My
MW2 Blog
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Black Sun Rising
«
Reply #39 on:
January 18, 2007, 03:11:00 pm »
12485
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trevmeister66
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Black Sun Rising
«
Reply #40 on:
January 18, 2007, 03:14:00 pm »
hmm... that would fit in my memory quite easily actually. I wonder what the problem is...
I think i'll just make the matrix by hand and add it with the other programs.
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Spellshaper
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This is me. Or maybe not.
Black Sun Rising
«
Reply #41 on:
January 19, 2007, 06:11:00 am »
HIJACK!
j/k.
here's the requested title screen.
...on a plane where the sun brings darkness, all but the hardiest people fear the dawn:
I decided to make the sun black, because well... the game name is
black
sun riging.
Asm-pic attached.
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Halifax
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Black Sun Rising
«
Reply #42 on:
January 19, 2007, 09:14:00 am »
Spellshaper you still continue to amaze me with your sprite skills
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There are 10 types of people in this world-- those that can read binary, and those that can't.
trevmeister66
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Black Sun Rising
«
Reply #43 on:
January 19, 2007, 10:46:00 am »
wow... o.o
That's frickin amazing. THANKS A MILLION
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graywolf
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Black Sun Rising
«
Reply #44 on:
January 19, 2007, 12:46:00 pm »
That is one of the best title screens I've ever seen! :king:
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Black Sun Rising