Author Topic: Black Sun Rising  (Read 17586 times)

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Offline DJ Omnimaga

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Black Sun Rising
« Reply #75 on: January 21, 2007, 08:58:00 am »
:(sad.gif I've tried over 6 times, and it always say the same thing. No luck sending the game to my calc, and it doesn't send in emus either. Note: I have a TI-83+Silver Edition.

Do you use the timer/clock functions of the TI-84+ in this game? because the TI-83+SE doesn't support those, meaning that if you use them the game will be 84+ only and doesn't run on TI-83+/SE :(sad.gif

Offline trevmeister66

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« Reply #76 on: January 21, 2007, 09:03:00 am »
no it doesn't use any timer clock thing (mostly cause i don't know how). Hmm... :???:confus.gif

EDIT: hmm it does the same thing to me. Try sending them one at a time to see which one it is.

EDIT 2: After much research, i have concluded that the problem is coming from the program "_theta_BLKSUN" (which the title screen made by Spellshaper  :(sad.gif ) I am now working out a way for it to work.

EDIT 3: There, it should be working now (you have to redownload it ).
The name of "_theta_BLAKSUN" should now just be "BLAKSUN"
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Offline DJ Omnimaga

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Black Sun Rising
« Reply #77 on: January 21, 2007, 09:32:00 am »
still doesnt work, redownloaded the file on previous page and it still show the same error :(sad.gif

EDIT: tried without the program and edited out the line calling it, thats quite a huge map you have there O_Oshocked2.gif are you sure you don't want to split it into smaller maps, like 4 maps for the entire town? also you may want to recall them from a program and store them into matrices so you aren't limited to 10 matrices :)smile.gif

graywolf

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Black Sun Rising
« Reply #78 on: January 21, 2007, 09:41:00 am »
Someone plz post a screenshot :)smile.gif (my 83+ is lost in some bag somewhere and I can't find it :(sad.gif ; and I don't have a cable anywayz)

Offline trevmeister66

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« Reply #79 on: January 21, 2007, 09:46:00 am »
If you want the title screen, just download it from the post by spelli on page 3 i think.


QUOTE
EDIT: tried without the program and edited out the line calling it, thats quite a huge map you have there
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Offline lachprog

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« Reply #80 on: January 21, 2007, 11:01:00 am »
This sounds like a "must have" game! Cant wait until it's finished!


WoW, that titlescreen is awesome :w00t:woot.gif

graywolf

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Black Sun Rising
« Reply #81 on: January 21, 2007, 11:11:00 am »
Yah, I saw the title screen: its great! :)smile.gif I wanted to see in-game like the map.

Delnar_Ersike

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Black Sun Rising
« Reply #82 on: January 21, 2007, 11:39:00 am »
QuoteBegin-trevmeister66+21 Jan, 2007, 15:46-->
QUOTE (trevmeister66 @ 21 Jan, 2007, 15:46)
If you want the title screen, just download it from the post by spelli on page 3 i think.


QUOTE
EDIT: tried without the program and edited out the line calling it, thats quite a huge map you have there

Offline Spellshaper

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Black Sun Rising
« Reply #83 on: January 21, 2007, 11:56:00 am »
hm... I will try to laocate the problem with the title screen. I will not be able to help if it is a TI83+SE only, as I own a TI83+... :/confused.gif

Offline DJ Omnimaga

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Black Sun Rising
« Reply #84 on: January 21, 2007, 02:37:00 pm »
well it's probably corrupted

Offline trevmeister66

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« Reply #85 on: January 21, 2007, 03:04:00 pm »
QUOTE
I am getting problems with going indoors. Whenever I walk into a building, I get ERR: Archived because matrix [J] is in the archive and cannot be recalled


Ok, go to program edit, and look in the prog "theta_IN_theta" and check to see if it says unarchive [J]

@eveybody else: sorry for all the problems, i kind of rushed to get it out before i left for work. I'll fix some problems tonight and have an update next weekend or so.
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Offline trevmeister66

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« Reply #86 on: January 23, 2007, 03:55:00 pm »
Sorry to say (like anybody cares  :Ptongue.gif ) but this project will be put on hold for a while. I have school stuff to do and am beginning to learn java (if anybody can help with that, please be my guest). I'll still perioadicly work on this (optimizing code, fixing the dam going into rooms problem, and the title screen thing.) Don't worry, i'm not leaving omnimaga though.  :Ptongue.gif
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline DJ Omnimaga

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Black Sun Rising
« Reply #87 on: January 24, 2007, 02:37:00 am »
nah i think ppl care, they prbly ddint posted since there wasnt a lot of updates after the demo, take your time tho, focus on school project first (hopefully make a java version of the game at later date %)rolleyes2.gif ) then afterward continue working on this :)smile.gif

Offline trevmeister66

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« Reply #88 on: April 23, 2007, 03:54:00 pm »
ok, i know it's been over 3 months since this project has seen the day of light, but i have finally brought it to the surface. I've mostly been going over the code, try to remember what i was doing. I'm looking for my work i wrote down on paper (I did ALOT of that for this exact moment). I should get back into programming and optimizing soon.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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tenniskid493

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Black Sun Rising
« Reply #89 on: April 23, 2007, 05:04:00 pm »
YAY...i hope to see some more progress on this :Dbiggrin.gif